I was just wondering if there is a quick and easy way of printing out to the log all of the various values of the properties to my class for debugging purposes. Like I would lik
The current answers just show how to do it for properties. If you want every instance variable printed out you could do something like the below.
- (void)logAllProperties {
unsigned int count;
Ivar *ivars = class_copyIvarList([self class], &count);
for (unsigned int i = 0; i < count; i++) {
Ivar ivar = ivars[i];
const char *name = ivar_getName(ivar);
const char *type = ivar_getTypeEncoding(ivar);
ptrdiff_t offset = ivar_getOffset(ivar);
if (strncmp(type, "i", 1) == 0) {
int intValue = *(int*)((uintptr_t)self + offset);
NSLog(@"%s = %i", name, intValue);
} else if (strncmp(type, "f", 1) == 0) {
float floatValue = *(float*)((uintptr_t)self + offset);
NSLog(@"%s = %f", name, floatValue);
} else if (strncmp(type, "@", 1) == 0) {
id value = object_getIvar(self, ivar);
NSLog(@"%s = %@", name, value);
}
// And the rest for other type encodings
}
free(ivars);
}
Although I wouldn't particularly suggest doing this in practice, but if it's for debug purposes then that's fine. You could implement this as a category on NSObject
and keep it lying around for use when debugging. If completed for all type encodings then it could make for a very nice little method.