Is it possible to play already existing system sounds without importing your own?
For swift, you can have a look at complete list of system sounds and ringtones example.
Edit: Ok, here are the most important peaces of code from this example:
///The directories where sound files are located.
let rootSoundDirectories: [String] = ["/Library/Ringtones", "/System/Library/Audio/UISounds"]
///Array to hold directories when we find them.
var directories: [String] = []
///Tuple to hold directories and an array of file names within.
var soundFiles: [(directory: String, files: [String])] = []
//Starting with the "/Library/Ringtones" & "/System/Library/Audio/UISounds" directories, it looks for other sub-directories just one level lower and saves their relative path in directories array.
//- URLs: All of the contents of the directory (files and sub-directories).
func getDirectories() {
let fileManager: NSFileManager = NSFileManager()
for directory in rootSoundDirectories {
let directoryURL: NSURL = NSURL(fileURLWithPath: "\(directory)", isDirectory: true)
do {
if let URLs: [NSURL] = try fileManager.contentsOfDirectoryAtURL(directoryURL, includingPropertiesForKeys: [NSURLIsDirectoryKey], options: NSDirectoryEnumerationOptions()) {
var urlIsaDirectory: ObjCBool = ObjCBool(false)
for url in URLs {
if fileManager.fileExistsAtPath(url.path!, isDirectory: &urlIsaDirectory) {
if urlIsaDirectory {
let directory: String = "\(url.relativePath!)"
let files: [String] = []
let newSoundFile: (directory: String, files: [String]) = (directory, files)
directories.append("\(directory)")
soundFiles.append(newSoundFile)
}
}
}
}
} catch {
debugPrint("\(error)")
}
}
}
//For each directory, it looks at each item (file or directory) and only appends the sound files to the soundfiles[i]files array.
//- URLs: All of the contents of the directory (files and sub-directories).
func loadSoundFiles() {
for i in 0...directories.count-1 {
let fileManager: NSFileManager = NSFileManager()
let directoryURL: NSURL = NSURL(fileURLWithPath: directories[i], isDirectory: true)
do {
if let URLs: [NSURL] = try fileManager.contentsOfDirectoryAtURL(directoryURL, includingPropertiesForKeys: [NSURLIsDirectoryKey], options: NSDirectoryEnumerationOptions()) {
var urlIsaDirectory: ObjCBool = ObjCBool(false)
for url in URLs {
if fileManager.fileExistsAtPath(url.path!, isDirectory: &urlIsaDirectory) {
if !urlIsaDirectory {
soundFiles[i].files.append("\(url.lastPathComponent!)")
}
}
}
}
} catch {
debugPrint("\(error)")
}
}
}
The example shows the system sound files in a table view. Sounds are played as shown in this function:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//Play the sound
let directory: String = soundFiles[indexPath.section].directory
let fileName: String = soundFiles[indexPath.section].files[indexPath.row]
let fileURL: NSURL = NSURL(fileURLWithPath: "\(directory)/\(fileName)")
do {
model.audioPlayer = try AVAudioPlayer(contentsOfURL: fileURL)
model.audioPlayer.play()
} catch {
debugPrint("\(error)")
}
}
Where model.audioPlayer is just an instance of AVAudioPlayer:
///Audio player responsible for playing sound files.
var audioPlayer: AVAudioPlayer = AVAudioPlayer()