I\'m having trouble getting the Dispatcher to run a delegate I\'m passing to it when unit testing. Everything works fine when I\'m running the program, but, during a unit te
I suggest adding one more method to the DispatcherUtil call it DoEventsSync() and just call the Dispatcher to Invoke instead of BeginInvoke. This is needed if you really have to wait until the Dispatcher processed all frames. I am posting this as another Answer not just a comment, since the whole class is to long:
public static class DispatcherUtil
{
[SecurityPermission(SecurityAction.Demand, Flags = SecurityPermissionFlag.UnmanagedCode)]
public static void DoEvents()
{
var frame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background,
new DispatcherOperationCallback(ExitFrame), frame);
Dispatcher.PushFrame(frame);
}
public static void DoEventsSync()
{
var frame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.Invoke(DispatcherPriority.Background,
new DispatcherOperationCallback(ExitFrame), frame);
Dispatcher.PushFrame(frame);
}
private static object ExitFrame(object frame)
{
((DispatcherFrame)frame).Continue = false;
return null;
}
}