uiimageasset

Android Studio Image Asset Launcher Icon Transparent Background Color

二次信任 提交于 2020-01-19 07:15:48
问题 You might be thinking this question is a duplicate of this one. But since then, Android Studio has been updated and the solution given there is not working anymore. I am trying to set my app logo using image asset in android studio. This is because if I put my app logo directly in drawable or mipmap, then it causes many problems like: If it's size is big then app crash occurs, if device running on oreo then logo will not showed and default ic_launcher is showing etc. While trying to set my

[UIImageAsset retain]: message sent to deallocated instance

好久不见. 提交于 2020-01-07 06:47:19
问题 A line UIImage *tempImage = [UIImage imageNamed:@"gradient-image"]; gets executed inside an NSOperation, on the background thread. The code breaks here with the message: [UIImageAsset retain]: message sent to deallocated instance I have the image by the name gradient-image in Images.xcassets . Honestly, I don't even know what other info would be relevant. This happens on rare occasions, I cannot reproduce it consistently. I've googled a bit, but not much results. So, I decided to create a

How to use create and use a UIImageAsset in iOS 8

让人想犯罪 __ 提交于 2019-12-12 07:56:52
问题 iOS 8 introduces a UIImageAsset class with a method registerImage:withTraitCollection: . How do I use this class? 回答1: Normally, you won't have to. Instead, you'll use an asset catalog. UIImageAsset, in iOS 8, is simply the mechanism underlying image sets in asset catalogs. For example, in iOS 8, an asset catalog can distinguish between versions of an image intended for different size class situations, using the Width and Height pop-up menus to specify different size class possibilities. Then

How to use create and use a UIImageAsset in iOS 8

爱⌒轻易说出口 提交于 2019-12-03 13:03:11
iOS 8 introduces a UIImageAsset class with a method registerImage:withTraitCollection: . How do I use this class? Normally, you won't have to. Instead, you'll use an asset catalog. UIImageAsset, in iOS 8, is simply the mechanism underlying image sets in asset catalogs. For example, in iOS 8, an asset catalog can distinguish between versions of an image intended for different size class situations, using the Width and Height pop-up menus to specify different size class possibilities. Then, when you use an image from an asset catalog in your interface, the right thing happens automatically. If

What is the difference between 1x vs r4 or 2x vs r4 or 3x vs r4

回眸只為那壹抹淺笑 提交于 2019-12-02 01:24:58
问题 If 1x image is 100*100 then 2x image is 200 * 200 3x image is 300 * 300 what is r4 dimension should be xxx * xxx There is no documentation on this. FYI: Its not about launch screen image ... the image can be anything like back button etc... 回答1: The answer isn't that straight forward. The important thing to remember is that different iPhone models would automatically use different images from the imageset. The resolution of iPhone-A is not always a simple multiplication of iPhone-B, so the

Android Studio Image Asset Launcher Icon Transparent Background Color

≯℡__Kan透↙ 提交于 2019-11-30 01:52:16
You might be thinking this question is a duplicate of this one. But since then, Android Studio has been updated and the solution given there is not working anymore. I am trying to set my app logo using image asset in android studio. This is because if I put my app logo directly in drawable or mipmap, then it causes many problems like: If it's size is big then app crash occurs, if device running on oreo then logo will not showed and default ic_launcher is showing etc. While trying to set my app's logo using image asset, I am facing a problem: I can't keep app logo's background transparent. I

Error in iOS 10 : Unable to copy asset information from https://mesu.apple.com/assets/ for asset type

北城以北 提交于 2019-11-28 04:49:38
2016-10-05 13:36:21.383340 MyApp[1867:72704] 0x60000015e350 Copy matching assets reply: XPC_TYPE_DICTIONARY <dictionary: 0x60000015e350> { count = 1, transaction: 0, voucher = 0x0, contents = "Result" => <int64: 0x600000226fe0>: 29 } 2016-10-05 13:36:21.385076 MyApp[1867:72704] 0x608000556420 Daemon configuration query reply: XPC_TYPE_DICTIONARY <dictionary: 0x608000556420> { count = 2, transaction: 0, voucher = 0x0, contents = "Dictionary" => <dictionary: 0x6080005566e0> { count = 1, transaction: 0, voucher = 0x0, contents = "ServerURL" => <dictionary: 0x608000556790> { count = 3, transaction

How to integrate splash screen for all types of iPhones in Xcode 6.1?

邮差的信 提交于 2019-11-27 10:37:05
I need to create and app which will run on iPhone 4S, 5,5S, 6, 6+ and the deployment target will be iOS 7.1. I saw Apple introduced LauchScreens.xib for creating the launch screen (Splash Screen) and also there is an Image Assets in which I can provide the Launch Images screens. See image below: So my questions is how can I use the splash screen for all the iPhones? Or I should say, what is the standard way to to do that when I am using Xcode 6? I have been looking for the answers and reading blogs and Apple's Documents as well but I didn't find anything. Everything was singing its own song

Error in iOS 10 : Unable to copy asset information from https://mesu.apple.com/assets/ for asset type

南笙酒味 提交于 2019-11-27 05:26:57
问题 2016-10-05 13:36:21.383340 MyApp[1867:72704] 0x60000015e350 Copy matching assets reply: XPC_TYPE_DICTIONARY <dictionary: 0x60000015e350> { count = 1, transaction: 0, voucher = 0x0, contents = "Result" => <int64: 0x600000226fe0>: 29 } 2016-10-05 13:36:21.385076 MyApp[1867:72704] 0x608000556420 Daemon configuration query reply: XPC_TYPE_DICTIONARY <dictionary: 0x608000556420> { count = 2, transaction: 0, voucher = 0x0, contents = "Dictionary" => <dictionary: 0x6080005566e0> { count = 1,