monogame

How to efficiently count the number of pixels which can be seen from a certain point of view in MonoGame if those pixels have a certain color

那年仲夏 提交于 2021-02-11 12:07:20
问题 I have a project on monogame platform. The purpose of the project is to make the calculation of the viewfactor of geometry put into the platform using the ortographic method. In a basic level, I put a basic cube and camera across from the cube. Here as I look into the cube through the camera, I am required to count the number of pixels of an object seen from a perspective by the ortographic method. I already have a solution but it is very slow. In my solution, I count the number of pixels

Type initializer exception OpenTK and monogame

梦想的初衷 提交于 2021-02-10 22:30:02
问题 I just installed MonoGame and OpenTK 1.0 and in Visual Studio 2012 I made a new project of type 'Windows OpenGL Game`...but when I run the project I get the following error: The type initializer for 'OpenTK.Graphics.GraphicsMode' threw an exception. The error is right on this line (the consturctor, on the base()) public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } My laptop has intel oboard graphics 3000 and I think it supports OpenGL..

Type initializer exception OpenTK and monogame

眉间皱痕 提交于 2021-02-10 22:29:14
问题 I just installed MonoGame and OpenTK 1.0 and in Visual Studio 2012 I made a new project of type 'Windows OpenGL Game`...but when I run the project I get the following error: The type initializer for 'OpenTK.Graphics.GraphicsMode' threw an exception. The error is right on this line (the consturctor, on the base()) public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } My laptop has intel oboard graphics 3000 and I think it supports OpenGL..

Type initializer exception OpenTK and monogame

走远了吗. 提交于 2021-02-10 22:28:20
问题 I just installed MonoGame and OpenTK 1.0 and in Visual Studio 2012 I made a new project of type 'Windows OpenGL Game`...but when I run the project I get the following error: The type initializer for 'OpenTK.Graphics.GraphicsMode' threw an exception. The error is right on this line (the consturctor, on the base()) public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } My laptop has intel oboard graphics 3000 and I think it supports OpenGL..

Mouse not working with Monogame in Winforms

十年热恋 提交于 2021-02-08 06:11:09
问题 I've embedded Monogame into a Windows Form using this code: private IntPtr drawSurface; private Control gameForm; public MapEditor(MainWindow window) { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.drawSurface = window.pcbViewport.Handle; graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings); Mouse.WindowHandle = drawSurface; gameForm = Control.FromHandle(this.Window.Handle); gameForm

Mouse not working with Monogame in Winforms

血红的双手。 提交于 2021-02-08 06:10:46
问题 I've embedded Monogame into a Windows Form using this code: private IntPtr drawSurface; private Control gameForm; public MapEditor(MainWindow window) { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.drawSurface = window.pcbViewport.Handle; graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings); Mouse.WindowHandle = drawSurface; gameForm = Control.FromHandle(this.Window.Handle); gameForm

How to get display resolution (screen size)?

江枫思渺然 提交于 2021-02-07 14:14:16
问题 How to get display resolution in XNA/Monogame ? I tried these on my monitor (1600x900): The below give me 800,600 //1. GraphicsDevice.DisplayMode.Width GraphicsDevice.DisplayMode.Height //2. GraphicsDeviceManager graphics = new GraphicsDeviceManager(this); graphics.GraphicsDevice.DisplayMode.Width graphics.GraphicsDevice.DisplayMode.Height //3. GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height //4. foreach (DisplayMode dm in

Does Visual Studio for Mac 2019 not work with mono-game along with pipeline?

心不动则不痛 提交于 2021-01-29 05:19:42
问题 I'm starting to use MonoGame and use a MacOS Mojave. I downloaded version 3.7.1 from the official website along with the standalone pipeline( THOUGH I DOWNLOADED PIPELINE ONLY FOR ADDITIONAL TOOLS ). After installation I opened VS 2019 and checked the project template and no new MonoGame template. I thought that it should work right away? Do I need to download an older VS version? 回答1: It doesn't seem to work for now, but you cann use one of the those two work around: 1) If you already have