Why not just use truncated integer division to your advantage:
static void printMat(byte[][] mat) // just a utility function to print a matrix { for(byte[] row : mat) { System.out.println(Arrays.toString(row)); } } private static byte[][] stretch(byte[][] bytes, int rfactor, int cfactor) // stretch the matrix in 'bytes' //stretch the rows by 'rfactor' and the columns by 'cfactor' { // create an empty matrix: int rows = bytes.length*rfactor; // rows in the new matrix int cols = bytes[0].length*cfactor; // columns in the new matrix byte[][] out = new byte[rows][cols]; // our new, stretched matrix // loop through the rows and columns of the *new* matrix: for(int r = 0; r < rows; r++) { for(int c = 0; c < cols; c++) { // Divide the row and column indices by the // appropriate factors to find the correct value // in the original matrix. // Integer division just drops any remainder, // which is what we want. out[r][c] = bytes[r/rfactor][c/cfactor]; } } return out; } public static void main(String[] args) throws Exception { // your example: byte[][] byteArray = {{1, 0}, {0, 1}}; byte[][] newarray = stretch(byteArray, 10, 10); printMat(newarray); System.out.println(); // can stretch any matrix by any dimensions: byte[][] byteArray2 = {{1, 2, 3}, {4, 5, 6}}; byte[][] newarray2 = stretch(byteArray2, 3, 2); printMat(newarray2); }
output:
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] [1, 1, 2, 2, 3, 3] [1, 1, 2, 2, 3, 3] [1, 1, 2, 2, 3, 3] [4, 4, 5, 5, 6, 6] [4, 4, 5, 5, 6, 6] [4, 4, 5, 5, 6, 6]