Actually build ElasticFusion error: ‘glDrawFrustrum’ is not a member of ‘pangolin’

匿名 (未验证) 提交于 2019-12-03 00:36:02

ElasticFusion

在最后一步

cd ../../GUI

mkdir build

cd build

cmake ../src

make -j8

出现如下错误:

In file included from /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/MainController.h:22:0,                  from /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/Main.cpp:19: /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/Tools/GUI.h: In member function ‘void GUI::drawFrustum(const Matrix4f&)’: /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/Tools/GUI.h:249:13: error: ‘glDrawFrustrum’ is not a member of ‘pangolin’              pangolin::glDrawFrustrum(Kinv,              ^ CMakeFiles/ElasticFusion.dir/build.make:62: recipe for target 'CMakeFiles/ElasticFusion.dir/Main.cpp.o' failed make[2]: *** [CMakeFiles/ElasticFusion.dir/Main.cpp.o] Error 1 CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/ElasticFusion.dir/all' failed make[1]: *** [CMakeFiles/ElasticFusion.dir/all] Error 2 Makefile:127: recipe for target 'all' failed make: *** [all] Error 2 

打开semanticfusion/elasticfusionpublic/deps/Pangolin/include/pangolin/gl目录,找到gldraw.h文件,查找glDrawFrustum函数是否存在

然后修改semanticfusion/elasticfusionpublic/GUI/src/Tools目录下的GUI.h文件,把里面的

glDrawFrustrum 改成glDrawFrustum 即可
再make clean,重新make -j8,然后编译完成,哈哈


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