ElasticFusion
在最后一步
cd ../../GUI mkdir build cd build cmake ../src make -j8 |
In file included from /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/MainController.h:22:0, from /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/Main.cpp:19: /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/Tools/GUI.h: In member function ‘void GUI::drawFrustum(const Matrix4f&)’: /home/omnisky/Desktop/znn/semanticfusion/elasticfusionpublic/GUI/src/Tools/GUI.h:249:13: error: ‘glDrawFrustrum’ is not a member of ‘pangolin’ pangolin::glDrawFrustrum(Kinv, ^ CMakeFiles/ElasticFusion.dir/build.make:62: recipe for target 'CMakeFiles/ElasticFusion.dir/Main.cpp.o' failed make[2]: *** [CMakeFiles/ElasticFusion.dir/Main.cpp.o] Error 1 CMakeFiles/Makefile2:67: recipe for target 'CMakeFiles/ElasticFusion.dir/all' failed make[1]: *** [CMakeFiles/ElasticFusion.dir/all] Error 2 Makefile:127: recipe for target 'all' failed make: *** [all] Error 2
打开semanticfusion/elasticfusionpublic/deps/Pangolin/include/pangolin/gl目录,找到gldraw.h文件,查找glDrawFrustum函数是否存在
然后修改semanticfusion/elasticfusionpublic/GUI/src/Tools目录下的GUI.h文件,把里面的
glDrawFrustrum 改成glDrawFrustum 即可再make clean,重新make -j8,然后编译完成,哈哈