python编写俄罗斯方块

匿名 (未验证) 提交于 2019-12-02 22:51:30
 import pygame,sys,random,time block_initial_position,score,times,gameover,press,all_block,background=[20,5],[0],0,[],False,[[[0,0],[0,-1],[0,1],[0,2]],[[0,0],[0,1],[-1,1],[-1,0]],[[0,0],[0,-1],[-1,0],[-1,1]],[[0,0],[0,1],[-1,-1],[-1,0]],[[0,0],[0,1],[1,0],[0,-1]],[[0,0],[1,0],[-1,0],[1,-1]],[[0,0],[1,0],[-1,0],[1,1]]],[[0 for column in range(0,10)]for row in range(0,22)] background[0],select_block=[1 for column in range(0,10)],list(random.choice(all_block)) def move(n):     if n==100:         for row,column in select_block:             pygame.draw.rect(screen,(255,165,0),((column+block_initial_position[1])*40,800-(row+block_initial_position[0])*40,38,38))         for row in range(0,20):             for column in range(0,10):                 if background[row][column]:pygame.draw.rect(screen,(0,0,255),(column*40,800-row*40,38,38))     y_drop,x_move=block_initial_position     if n==1 or n==-1:         x_move+=n         for row,column in select_block:             if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break         else:block_initial_position.clear(),block_initial_position.extend([y_drop,x_move])     if n==0:         rotating_position=[(-column,row)for row,column in select_block]         for row,column in rotating_position:             if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break         else:select_block.clear(),select_block.extend(rotating_position)     if n==10:         y_drop-=1         for row,column in select_block:             if background[row+y_drop][column+x_move]==1:break         else:             block_initial_position.clear()             block_initial_position.extend([y_drop,x_move])             return         for row,column in select_block:background[block_initial_position[0]+row][block_initial_position[1]+column]=1         complete_row=[]         for row in range(1,21):             if 0 not in background[row]:complete_row.append(row)         complete_row.sort(reverse=True)         for row in complete_row:             background.pop(row)             background.append([0 for column in range(0,10)])         score[0]+=len(complete_row)         pygame.display.set_caption('Tetris,Score:'+str(score[0])+' Tonymot')         select_block.clear(),select_block.extend(list(random.choice(all_block)))         block_initial_position.clear(),block_initial_position.extend([20,4])         for row,column in select_block:             if background[row+block_initial_position[0]][column+block_initial_position[1]]:gameover.append(1) pygame.init() screen=pygame.display.set_mode((400,800))   #set_mode((400,800)) 修改数值可以修改窗口大小 但第7行和第10行要做相应的改动 while True:     screen.fill((255,255,255))     for event in pygame.event.get():         if event.type==pygame.QUIT:sys.exit()         elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:move(-1)         elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:move(1)         elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:move(0)         elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:press=True         elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:press=False     if press:times+=10     if times>=50:         move(10)         times=0     else:times+=1     if gameover:sys.exit()     move(100)     pygame.time.Clock().tick(200)   #tick(200)修改数字可以修改游戏的整体速率     pygame.display.flip()   

文章来源: https://blog.csdn.net/pzhan28/article/details/92375842
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