I have prepared unity environment to work with Google VR cardboard. Sample project performs fine and all is good. In my project I have Main Camera object, which moves across the scene. I've added "Strereo Controller" (Script) component to the camera and it works fine in Unity editor. But when I start project on Android device camera stand still on one place and doesn't move. What can it be?
You can't move the VR Camera, it's the SDK that determine the mainCamera position.
In order to move your camera you can just make a new GameObject
as a parent of your mainCamera
then move the parent GameObject
来源:https://stackoverflow.com/questions/43610722/unity-gvr-cardboard-camera-incorrect-work-on-android