问题
I have two assemblies A & B.
A has existing reference to B and it must be kept that way. Right now I made some changes to B that need to refer to A. So circular reference occurs.
Bit of details:
A has a few property grids that the dialog in B needs to be hosted. So to avoid this circular reference issue I tried to define interfaces to grids in third assembly to which A & B both refer, and make B only refers to the interfaces.
Two issues I'm facing:
there’s too much custom data types (properties to be specific) inside the grids which are defined inside A and I have to define interfaces for every one of them.
I see example of this works with function parameter e.g. call target function through the interface passed in. But how would it fit considering the following code - I can't new a ICustomPropertyGridWrapper...
object = new CustomPropertyGridWrapper(...)
m_property.SelectedObject = object;
回答1:
For issue 1, there is not really a solution other then merge the two projects or do some code generation
For the second, you can do that by implementing the Factory design pattern.
回答2:
Sounds like you are attempting death by interface. Not everything has to be exposed by interface.
A simple answer is to either merge the assemblies, or move the common controls and data types to a third assembly. You only need to interface things if you want a consistent contractual way to access or work with things, and you want to hide the actual implementation.
回答3:
This is a problem with the language design of C#. In C/C++ you would just use a header to define the interface of the compilation unit and the dependency is resolved.
In C# there are no headers. You have three options
- 1> merge the assemblies (increase in compilation time and may not
make sense if the assemblies are functionally unrelated). C# often forces you to do this, even if the assemblies should logically be separate. - Dependency injection
- Creating a third assembly with interfaces which both the modules reference. This accomplishes the dependency injection through a C# language mechanism (interfaces), instead of roll your own; but its the same thing.
Number 3 is typically how these situations are handled in C# but its not as elegant as C/C++ solution to this problem. For large code bases you have to design from the start with this in mind.
回答4:
If B now depends on bits of A perhaps you should refactor those bits out into a new assembly C which would be referenced by both A and B.
回答5:
Refactor your code or merge assemblies = don't use circular reference. It is symptom of very bad design.
来源:https://stackoverflow.com/questions/3501242/circular-reference-among-two-net-assemblies