Removing dotted rectangle on selected item

ぐ巨炮叔叔 提交于 2019-12-01 12:50:23

If you want to remove the rectangle from the selection of the item in python you must use the following:

class GraphicsEllipseItem(QGraphicsEllipseItem):
    def paint(self, painter, option, widget):
        option.state &= ~QStyle.State_Selected
        super(GraphicsEllipseItem, self).paint(painter, option, widget)

Complete script

import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import *
import random


class GraphicsEllipseItem(QGraphicsEllipseItem):
    def paint(self, painter, option, widget):
        option.state &= ~QStyle.State_Selected
        super(GraphicsEllipseItem, self).paint(painter, option, widget)


class MyGraphicsView(QGraphicsView):
    def __init__(self):
        super(MyGraphicsView, self).__init__()
        self.setDragMode(QGraphicsView.RubberBandDrag)
        self._isPanning = False
        self._mousePressed = False
        self.setCacheMode(QGraphicsView.CacheBackground)
        self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setScene(MyGraphicsScene(self))
        self.scene().selectionChanged.connect(self.selection_changed)
        self._current_selection = []

    def select_items(self, items, on):
        pen = QPen(
            QColor(255, 255, 255) if on else QColor(255, 128, 0),
            0.5,
            Qt.SolidLine,
            Qt.RoundCap,
            Qt.RoundJoin,
        )
        for item in items:
            item.setPen(pen)

    def selection_changed(self):
        try:
            self.select_items(self._current_selection, False)
            self._current_selection = self.scene().selectedItems()
            self.select_items(self._current_selection, True)
        except RuntimeError:
            pass

    def mousePressEvent(self, event):
        if event.button() == Qt.LeftButton:
            self._mousePressed = True
            if self._isPanning:
                self.setCursor(Qt.ClosedHandCursor)
                self._dragPos = event.pos()
                event.accept()
            else:
                super(MyGraphicsView, self).mousePressEvent(event)
        elif event.button() == Qt.MiddleButton:
            self._mousePressed = True
            self._isPanning = True
            self.setCursor(Qt.ClosedHandCursor)
            self._dragPos = event.pos()
            event.accept()

    def mouseMoveEvent(self, event):
        if self._mousePressed and self._isPanning:
            newPos = event.pos()
            diff = newPos - self._dragPos
            self._dragPos = newPos
            self.horizontalScrollBar().setValue(
                self.horizontalScrollBar().value() - diff.x()
            )
            self.verticalScrollBar().setValue(
                self.verticalScrollBar().value() - diff.y()
            )
            event.accept()
        else:
            super(MyGraphicsView, self).mouseMoveEvent(event)

    def mouseReleaseEvent(self, event):
        if event.button() == Qt.LeftButton:
            if self._isPanning:
                self.setCursor(Qt.OpenHandCursor)
            else:
                self._isPanning = False
                self.setCursor(Qt.ArrowCursor)
            self._mousePressed = False
        elif event.button() == Qt.MiddleButton:
            self._isPanning = False
            self.setCursor(Qt.ArrowCursor)
            self._mousePressed = False
        super(MyGraphicsView, self).mouseReleaseEvent(event)

    def mouseDoubleClickEvent(self, event):
        self.fitInView(self.sceneRect(), Qt.KeepAspectRatio)
        pass

    def keyPressEvent(self, event):
        if event.key() == Qt.Key_Space and not self._mousePressed:
            self._isPanning = True
            self.setCursor(Qt.OpenHandCursor)
        else:
            super(MyGraphicsView, self).keyPressEvent(event)

    def keyReleaseEvent(self, event):
        if event.key() == Qt.Key_Space:
            if not self._mousePressed:
                self._isPanning = False
                self.setCursor(Qt.ArrowCursor)
        else:
            super(MyGraphicsView, self).keyPressEvent(event)

    def wheelEvent(self, event):
        # zoom factor
        factor = 1.25

        # Set Anchors
        self.setTransformationAnchor(QGraphicsView.NoAnchor)
        self.setResizeAnchor(QGraphicsView.NoAnchor)

        # Save the scene pos
        oldPos = self.mapToScene(event.pos())

        # Zoom
        if event.delta() < 0:
            factor = 1.0 / factor
        self.scale(factor, factor)

        # Get the new position
        newPos = self.mapToScene(event.pos())

        # Move scene to old position
        delta = newPos - oldPos
        self.translate(delta.x(), delta.y())


class MyGraphicsScene(QGraphicsScene):
    def __init__(self, parent):
        super(MyGraphicsScene, self).__init__(parent)
        self.setBackgroundBrush(QBrush(QColor(50, 50, 50)))
        # self.setSceneRect(50,50,0,0)


class MyMainWindow(QMainWindow):
    def __init__(self):
        super(MyMainWindow, self).__init__()
        self.setWindowTitle("Test")
        self.resize(800, 600)
        self.gv = MyGraphicsView()
        self.setCentralWidget(self.gv)
        self.populate()

    def populate(self):
        scene = self.gv.scene()
        for i in range(500):
            x = random.randint(0, 1000)
            y = random.randint(0, 1000)
            r = random.randint(2, 8)
            rect = GraphicsEllipseItem(x, y, r, r)
            rect.setPen(
                QPen(QColor(255, 128, 0), 0.5, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
            )
            rect.setBrush(QBrush(QColor(255, 128, 20, 128)))
            scene.addItem(rect)
            rect.setFlag(QGraphicsItem.ItemIsSelectable)
            rect.setFlag(QGraphicsItem.ItemIsMovable)

        rect = GraphicsEllipseItem(300, 500, 20, 20)
        rect.setPen(
            QPen(QColor(255, 128, 0), 0.5, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin)
        )
        rect.setBrush(QBrush(QColor(255, 0, 0, 128)))
        scene.addItem(rect)
        rect.setFlag(QGraphicsItem.ItemIsSelectable)
        rect.setFlag(QGraphicsItem.ItemIsMovable)


def main():
    app = QApplication(sys.argv)
    ex = MyMainWindow()
    ex.show()
    sys.exit(app.exec_())


if __name__ == "__main__":
    main()

Explanation of option.state &= ~QStyle.State_Selected:

state is an attribute of QStyleOptionGraphicsItem that stores the information of the state of the painting that may contain a combination of the following flags:

In this case the flags can be combined with using the "|" operator, and deactivate using the "&~".

To understand it better, let's use the following example: we set the state in State_Active and State_Editing as initial state:

state = State_Active | State_Editing
      = 0x00010000 | 0x00400000
      = 0x00410000

And to deactivate the State_Active flag:

state & ~State_Active
0x00410000 & ~(0x00010000)
0x00410000 &   0xFFFEFFFF
0x00400000

As you can see, flag State_Active is removed without removing other flags only with binary operations.

So how do you want to deactivate the State_Selected flag and replace it to the state then it must be done:

option.state = option.state & ~QStyle.State_Selected
option.state &= ~QStyle.State_Selected
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