问题
i am trying to build android game from this libgdx based games but the android app crashes when ported to android game the libgdx code i downloaded from http://rengelbert.com/blog/downloads/froggerLibGDXSource.zip
and i have build the android code for this game you can download it from here https://rapidshare.com/files/3456268683/FroggerLibGDXAndroid.zip
the game crashes and not starting Please help me in porting the game to android
this is the error message i got
/AndroidRuntime( 2966): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<<
/AndroidRuntime( 2966): CheckJNI is ON
/AndroidRuntime( 2966): --- registering native functions ---
/ActivityManager( 65): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER
/AndroidRuntime( 2966): Shutting down VM
/dalvikvm( 2966): Debugger has detached; object registry had 1 entries
/AndroidRuntime( 2966): NOTE: attach of thread 'Binder Thread #3' failed
/ActivityManager( 65): Start proc com.libgdx.screen for activity com.libgdx.screen/.LibgdxScreenAndroidActivity: pid=29
/dalvikvm( 2973): Trying to load lib /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00
/dalvikvm( 2973): Added shared lib /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00
/dalvikvm( 2973): No JNI_OnLoad found in /data/data/com.libgdx.screen/lib/libgdx.so 0x43e37a00, skipping init
/dalvikvm( 303): GC_EXPLICIT freed 1722 objects / 57656 bytes in 13322ms
/qemud ( 38): fdhandler_accept_event: accepting on fd 10
/qemud ( 38): created client 0x1073a8 listening on fd 15
/qemud ( 38): client_fd_receive: attempting registration for service 'sensors'
/qemud ( 38): client_fd_receive: -> received channel id 17
/qemud ( 38): client_registration: registration succeeded for client 17
/qemud ( 38): fdhandler_event: disconnect on fd 15
/AndroidInput( 2973): sensor listener setup
/libEGL ( 2973): egl.cfg not found, using default config
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/libEGL ( 2973): loaded /system/lib/egl/libGLES_android.so
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 2973): data__poll: len=-1, errno=9: Bad file number
/ActivityManager( 65): Launch timeout has expired, giving up wake lock!
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/AndroidGraphics( 2973): OGL renderer: Android PixelFlinger 1.3
/ActivityManager( 65): Displayed activity com.libgdx.screen/.LibgdxScreenAndroidActivity: 10258 ms (total 10258 ms)
/AndroidGraphics( 2973): OGL vendor: Android
/AndroidGraphics( 2973): OGL version: OpenGL ES-CM 1.0
/AndroidGraphics( 2973): OGL extensions: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_f
/AndroidGraphics( 2973): framebuffer: (5, 6, 5, 0)
/AndroidGraphics( 2973): depthbuffer: (16)
/AndroidGraphics( 2973): stencilbuffer: (0)
/AndroidGraphics( 2973): samples: (0)
/AndroidGraphics( 2973): coverage sampling: (false)
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/ActivityManager( 65): Activity idle timeout for HistoryRecord{43f692f8 com.libgdx.screen/.LibgdxScreenAndroidActivity}
/dalvikvm( 2973): GC_EXTERNAL_ALLOC freed 1740 objects / 111376 bytes in 1622ms
/QemuSensors( 2973): data__poll: len=-1, errno=9: Bad file number
/AndroidGraphics( 2973): Managed meshes/app: { }
/AndroidGraphics( 2973): Managed textures/app: { }
/AndroidGraphics( 2973): Managed shaders/app: { }
/AndroidGraphics( 2973): Managed buffers/app: { }
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
/QemuSensors( 65): data__poll: len=-1, errno=9: Bad file number
回答1:
Please try this and see if it solves the crash:
Go to the properties for the Android Project, make sure that the Jars and the Desktop Project are being exported. Check that Java Build Path -> Order and Export looks like this:

If you want to use a different Android version than 4.1 that's fine (I just don't have other versions installed so I changed it to 4.1).
回答2:
I encountered the same problems and found a solution:
1) Open project settings of the project "FroggerLibGDXDesktop"
2) Go to "Java build path" / "Order and export"
3) Check all the jar files
4) Open project settings of the project "FroggerLibGDXAndroid"
5) Go to "Java build path" / "Order and export"
6) Check at least the "gdx-backend-android.jar" and the project "FroggerLibGDXDesktop"
Run the android app in emulator. Worked for me.
来源:https://stackoverflow.com/questions/11346331/libgdx-game-not-working-in-android-phones