Calculate speed per sec and time left of sending a file using sockets tcp c#

浪子不回头ぞ 提交于 2019-12-01 11:01:18

You may do some smoothing of the transfer speed to avoid jumping of the value. See http://en.wikipedia.org/wiki/Moving_average for one option. Basically compute some sort of average for the speed over time.

You can't fix that. The only way to 'fix' it is by creating a constant speed network/internet.

the network (and your computer) does not have a constant speed.

The calculation tells you what it is.

in form constructor

Timer timer1 = new Time();
public Form1()
    {
        InitializeComponent();
        this.timer1.Enabled = true;
        this.timer1.Interval = 1000;
        this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
    }

or add it from toolbox and set the previous values


the sum of sent bytes should be public so our method can get its value every second

    long sentBytes = 0;      //the sent bytes that updated from sending method
    long prevSentBytes = 0;   //which references to the previous sentByte
    double totalSeconds = 0;   //seconds counter to show total time .. it increases everytime the timer1 ticks.
    private void timer1_Tick(object sender, EventArgs e)
    {
        long speed = sentBytes - prevSentBytes ;  //here's the Transfer-Rate or Speed
        prevSentBytes = sentBytes ;
        labelSpeed.Text = CnvrtUnit(speed) + "/S";   //display the speed like (100 kb/s) to a label
        if (speed > 0)                //considering that the speed would be 0 sometimes.. we avoid dividing on 0 exception
        {
            totalSeconds++;     //increasing total-time
            labelTime.Text = TimeToText(TimeSpan.FromSeconds((sizeAll - sumAll) / speed));
            //displaying time-left in label
            labelTotalTime.Text = TimeToText(TimeSpan.FromSeconds(totalSeconds));
            //displaying total-time in label
        }
    }

    private string TimeToText(TimeSpan t)
    {
        return string.Format("{2:D2}:{1:D2}:{0:D2}", t.Seconds, t.Minutes, t.Hours);
    }

    private string CnvrtUnit(long source)
    {
        const int byteConversion = 1024;
        double bytes = Convert.ToDouble(source);

        if (bytes >= Math.Pow(byteConversion, 3)) //GB Range
        {
            return string.Concat(Math.Round(bytes / Math.Pow(byteConversion, 3), 2), " GB");
        }
        else if (bytes >= Math.Pow(byteConversion, 2)) //MB Range
        {
            return string.Concat(Math.Round(bytes / Math.Pow(byteConversion, 2), 2), " MB");
        }
        else if (bytes >= byteConversion) //KB Range
        {
            return string.Concat(Math.Round(bytes / byteConversion, 2), " KB");
        }
        else //Bytes
        {
            return string.Concat(bytes, " Bytes");
        }
    }
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