Manipulation and Touch events not firing, but mouse events do?

烈酒焚心 提交于 2019-12-01 10:35:23

Event touchstart WORKS but touchend not. You can use onmouseup="SOMEfun()" Even the Samsung Galaxy 3 is a problem with the trigger event. Add the first event and thay will be working on but Two scenario : 1)first add onmouseup and than tauchstart or better 2)check mobile or desktop and than add proper events You can use my detectbrowser function , its very nice (give a name of browser type like mobile_chrome_android_tablet or firefox_desktop , safari_ipad)

Make NOMOBILE global , you can simply replace var NOMOBILE =0; with window["NOMOBILE"]=0;

download browser and device detector : detect browser and device also class

Class name is DETECTBROWSER()

(on first line in script)

var BROWSER = new DETECTBROWSER()

Check this BROWSER.NAME

This is even crazy't script . Track 10 fingers at same time (in canvas2d) link : https://github.com/zlatnaspirala/multi-touch-canvas-handler

example for 1)

      document.getElementById('myCanvas').addEventListener('touchstart', function(event) {
         event.preventDefault(); 
        var touch = event.touches[0]; 
        /* Avatar go left */
          if (touch.pageX < 235) {
        if (backgroundX < 0){
         left = 1;
         }
        /* Avatar go right */
         if (touch.pageX > 470) {
         right=1;
         }
        /* Avatar go lower distance */
         if (touch.pageX > 235 && touch.pageX < 470 && touch.pageY >250 ) {
         distance--;
         }
        /* Avatar go to high distance */
         if (touch.pageX > 235 && touch.pageX < 470 && touch.pageY <250 )  {
         distance++; 
        }
         } ,false);
        // solution for touchend
          function ENDoff(){

           if (moveLEFT==1) {  moveLEFT=0;  }
           if (moveRIGHT==1) { moveRIGHT=0;  }
          }

HTML CODE 
<canvas id="myCanvas" width="480" height="960" onmouseup="touch_UP();"></canvas>
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