Handling very large images in Qt

99封情书 提交于 2019-12-01 09:33:59

Qgraphicsview and a set of image tiles, the view handles all the scrolling and world coords for you.
Then you just have to either pre-chop the images into tiles in advance or pull a section of image data on the fly

Can you use some sort of tiling strategy to load and manipulate the image piecewise, instead of all at once?

Bids

I'm guessing you're using a 32-bit OS and you're running out of address space. The easiest solution may be to use a 64-bit OS (e.g. Windows 7 x64) and compile your app for 64-bit. What is your target platform (Windows, Mac OS X, Linux etc.)?

This may help.

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