libGDX Applications must implement the .resize(int width, int height) method, so I figured that resizing a libGDX app is not a big deal, but I found no way to make the actual application JFrame or whatever that is draggable as with JFrame.setResizable(true). Is that simply not possible with libGDX ?
If you use gdx-backend-lwjgl for you desktop app, then you can use:
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.resizable = true;
new LwjglApplication(new YourGame(), config);
Use newest source from SVN trunk.
来源:https://stackoverflow.com/questions/8779108/how-do-i-make-a-libgdx-desktop-application-resizable