NuGet packages in Unity

落花浮王杯 提交于 2019-12-01 09:30:01

You really don't wanna go down the path of configuring Unity to work with Nuget automatically. That article is rather old. With Unity 2018, you get a .net standard 2.0 compatibility level, which should be perfect for Nuget packages. Simply download the package using a separate VS project (as mentioned in the article), then take the netstandard20 version of the DLL and place it in your Unity project.

Just thought I'd add this in case it helps anyone

I used the Nuget for Unity asset (free) to import a package (websocketsharp) and it was really easy and painless. The references in VS worked immediately as well

The package you're trying to import naturally has to be compatible with Unity but that's the same even if you import it manually. So I'd recommend giving this a try

Viktor Kadza Jr.

You have to set up the downloaded nuget /is in packages folder/ plugins manually. Nuget doesn't know which plugin can use unity and how. You can set their parameters in inspector: editor, standalone ... x86,x64 ...

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