When should or shouldn't I be using generic type constraints?

一曲冷凌霜 提交于 2019-12-01 08:36:05

问题


I've got a base class:

public abstract class StuffBase
{
    public abstract void DoSomething();
}

And two derived classes

public class Stuff1 : StuffBase
{
    public void DoSomething()
    {
        Console.WriteLine("Stuff 1 did something cool!");
    }
    public Stuff1()
    {
        Console.WriteLine("New stuff 1 reporting for duty!");
    }
}

public class Stuff2 : StuffBase
{
    public void DoSomething()
    {
        Console.WriteLine("Stuff 2 did something cool!");
    }
    public Stuff1()
    {
        Console.WriteLine("New stuff 2 reporting for duty!");
    }
}

Okay, now say I've got a list of items:

var items = new List<StuffBase>();
items.Add(new Stuff1());
items.Add(new Stuff2());

and I want them all to call their DoSomething() method. I could expect to just iterate the list and call their DoSomething() method, so let's say I've got a method to do that called AllDoSomething() that just iterates over the list and does the job:

public static void AllDoSomething(List<StuffBase> items)
{
    items.ForEach(i => i.DoSomething());
}

What is the practical difference of the following method?

public static void AllDoSomething<T>(List<T> items) where T: StuffBase
{
    items.ForEach(i => i.DoSomething());
}

Both methods appear in real terms, although being syntactically different, to be doing the same thing.

Are they just different ways of doing the same thing? I understand generics and type constraints but can't see why I would use one way over the other in this instance.


回答1:


This is because as of yet, C# does not support Covariance.

More formally, in C# v2.0 if T is a subtype of U, then T[] is a subtype of U[], but G is not a subtype of G (where G is any generic type). In type-theory terminology, we describe this behavior by saying that C# array types are “covariant” and generic types are “invariant”.

Reference: http://blogs.msdn.com/rmbyers/archive/2005/02/16/375079.aspx

If you have the following method :

public static void AllDoSomething(List<StuffBase> items)
{
    items.ForEach(i => i.DoSomething());
}

var items = new List<Stuff2>();
x.AllDoSomething(items); //Does not compile

Where as if you use the generic type constraint, it will.

For more information about Covariance and Contravariance], check out Eric Lippert's series of posts.


Other posts worth reading :

  • http://www.pabich.eu/blog/archive/2008/02/12/c-generics---parameter-variance-its-constraints-and-how-it.aspx
  • http://blogs.msdn.com/rmbyers/archive/2006/06/01/613690.aspx
  • http://msdn.microsoft.com/en-us/library/ms228359(VS.80).aspx
  • http://www.csharp411.com/convert-between-generic-ienumerablet/
  • http://research.microsoft.com/apps/pubs/default.aspx?id=64042
  • Why can't List<parent> = List<child>?



回答2:


Suppose you had a list:

List<Stuff1> l = // get from somewhere

Now try:

AllDoSomething(l);

With the generic version, it will be allowed. With the non-generic, it won't. That's the essential difference. A list of Stuff1 is not a list of StuffBase. But in the generic case, you don't require it to be exactly a list of StuffBase, so it's more flexible.

You could work around that by first copying your list of Stuff1 into a list of StuffBase, to make it compatible with the non-generic version. But then suppose you had a method:

List<T> TransformList<T>(List<T> input) where T : StuffBase
{
    List<T> output = new List<T>();

    foreach (T item in input)
    {
        // examine item and decide whether to discard it,
        // make new items, whatever
    }

    return output;
}

Without generics, you could accept a list of StuffBase, but you would then have to return a list of StuffBase. The caller would have to use casts if they knew that the items were really of a derived type. So generics allow you to preserve the actual type of an argument and channel it through the method to the return type.




回答3:


In the example you provided there is no difference but try the following:

List<Stuff1> items = new List<Stuff1>();
items.Add(new Stuff1());
AllDoSomething(items);
AllDoSomething<StuffBase>(items);

The first call works well but the second one does not compile because of generic covariance



来源:https://stackoverflow.com/questions/1219573/when-should-or-shouldnt-i-be-using-generic-type-constraints

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