Play Sound in Swift SpriteKit project?

大兔子大兔子 提交于 2019-12-01 07:36:17
Mr. Developer

verify that the file exists in the project. instantiates the variables in the file first and then make a method for breeding.

if the file exists in the project you should do the following:

var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
...
override func didMoveToView(view: SKView) {
    playSound(sound)
    //call playSound method when you want
}

func playSound(sound : SKAction)
{
    runAction(sound)
}

in this mode don't crash

brilliantairic

I had this exact problem for the last hour! I had to go a different route, because I tried multiple things to get this simple line of code to work and failed. It's a little more code, but this solved my problem: https://stackoverflow.com/a/24073071/586204.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!