libGDX get pixel color from sprite or texture

ε祈祈猫儿з 提交于 2019-12-01 07:15:32

Something like the following might work, but is untested. You can get the color via the Pixmap of the sprite's Texture. You need to make sure that you are converting the input (screen) coordinates properly to the local coordinates of the texture.

if (Gdx.input.isTouched()) {
    Rectangle spriteBounds = sprite.getBoundingRectangle();
    if (spriteBounds.contains(Gdx.input.getX(), Gdx.input.getY())) {
        Texture texture = sprite.getTexture();

        int spriteLocalX = (int) (Gdx.input.getX() - sprite.getX());
        // we need to "invert" Y, because the screen coordinate origin is top-left
        int spriteLocalY = (int) ((Gdx.graphics.getHeight() - Gdx.input.getY()) - sprite.getY());

        int textureLocalX = sprite.getRegionX() + spriteLocalX;
        int textureLocalY = sprite.getRegionY() + spriteLocalY;

        if (!texture.getTextureData().isPrepared()) {
            texture.getTextureData().prepare();
        }
        Pixmap pixmap = texture.getTextureData().consumePixmap();
        return new Color(pixmap.getPixel(textureLocalX, textureLocalY));
    }
}
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