问题
I have two objects base and weapon and I need to set rotate point of weapon to position of base.
public Test(){
position1 = new Vector3(0,0,0);
baseModel = modelLoader.loadModel(Gdx.files.getFileHandle("data/models/tower/bases/base1.g3db", FileType.Internal));
base = new Base(baseModel, position1);
position2 = new Vector3(3,10,5);
weaponModel = modelLoader.loadModel(Gdx.files.getFileHandle("data/models/tower/weapons/weapon2.g3db", FileType.Internal));
weapon = new Weapon(weaponModel, position2);
}
Here is update method
public void update(float delta){
weapon.transform.rotate(0, 1, 0, 45*(delta/2));
base.transform.rotate(0, 1, 0, 45*(delta/2));
}

Thank you for answer
回答1:
A rotation around a point is the same as translating to that point, rotating and then translating back.
So this process consists of 3 steps:
- Translate to the
rotationPoint
, for exampletranslate(3, 0, 0)
- Rotate arround the center (which is now the
rotationPoint
), for examplerotate(0,1,0, 45*delta)
- Translate back (the translation is relative to the rotation), for example
translate(-3, 0, 0);
In this case the code then looks like this:
weapon.transform.translate(3, 0, 0).rotate(0,1,0, 45*delta).translate(-3, 0, 0);
来源:https://stackoverflow.com/questions/26656334/libgdx-set-rotation-point-3d