OpenGL ES 1.x Shaders

你。 提交于 2019-12-01 05:54:53

The iPhone currently uses OpenGL ES 1.1 which doesn't support a programmable pipeline. OpenGL ES 2.0 does seem to have them though and also be not compatible with 1.1 .

From this post:

The pixel shader of the iP* platform is programmed via texture combiners.

My understanding is that the hardware shaders on the iPhone are already being used by the OS for its features in CoreAnimation and OpenGL ES. This means they are not available to you.

Are you looking for a software shader? Try http://unity3d.com/unity/features/shaders

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