Unity application crashes on iOS due to shader not compiled

回眸只為那壹抹淺笑 提交于 2019-12-01 05:22:40
Sohail Bukhari

Open Unity -> Edit -> Project settings -> Graphics

Then see Depth Normals under built-in shader setting and Choose option no Support

Michael Schär

From Edit/Project Settings/Graphics can see always included shaders, see if its there

Or if you have 3D objects in scene, disable [ ] Motion Vectors from all the mesh renderers.. You can search in hierarchy to see all of them: t:meshrendere

For me it was the "Motion Vectors" setting (also under Edit/Project Settings/Graphics).

Reference: https://forum.unity3d.com/threads/hidden-shader-motionvectors.431470/

this Blit shader crash is mostly because of texture compilation, IOs doesnot support dds format textures, if you are using dds textures, replace them with jpeg or any other supported extensions and it will build on IOS safely. worked for me:) after long research.

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