How to conditionally bind a instance depending on the injected type using unity?

走远了吗. 提交于 2019-12-01 05:12:19

This should work with Unity:

Container
 .Register<IWeapon, Katana>("Katana")
 .Register<IWeapon, Shuriken>("Shuriken")
 .Register<IWarrior, Samurai>("Samurai", new InjectionConstructor(new ResolvedParameter<IWeapon>("Katana"))
 .Register<IWarrior, Ninja>("Ninja", new InjectionConstructor(new ResolvedParameter<IWeapon>("Shuriken")));

Test:

var samurai = Container.Resolve<IWarrior>("Samurai");
Assert.IsTrue(samurai is Samurai);
Assert.IsTrue(samurai.Weapon is Katana);

var ninja = Container.Resolve<IWarrior>("Ninja");
Assert.IsTrue(ninja is Ninja);
Assert.IsTrue(ninja.Weapon is Shuriken);
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