Ambient occlusion in threejs

天涯浪子 提交于 2019-12-01 03:38:39

There are several ways to produce ambient occlusion:

  • global illumination (GI)
  • global low-frequency approximation of light intensity (GI shortcuts)
  • screen-space approximations, most commonly referred to as SSAO (screen space ambient occlusion)

here are a few discussions on ambient occlusion in three.js:

most likely you would want to refer to this example from three.js to start you off:

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