问题
I\'ve read the other posts on segues but none solve my question.
Simply put, my ViewController
s are ordered, like a book. I want backward transitions (example: from page 9 to 8) to always present (slide over) from left to right. I want forward transitions (from page 9 to 10) to present from right to left.
Yes, my nav-controller back button (top left) presents like this if you are paging through page by page. However, if you jump in from an Index then the back function on the nav controller takes you back to the index.
My objective is that if a user jumps to page 9 (for example) from an index, then swipes right, it\'ll flick the page off to the right and show page 8. Once on page 8, if they flick left the page will get flicked off to the left and they\'ll be on page 9 again.
All my ViewController
s are by, default, presenting by sliding in from right to left.
Example: Think of it like a book, if I use the Index to hop to chapter 4, then swipe right and pop a view from the stack, I\'ll be back at the Index. But if you\'re on Chapter 4, page 394 and you swipe right, you don\'t want to go back to the index! You want to go to the last page of chapter 3, page 393! So the nav stack is no help to me.
End Example
Details: 1. I\'m using the new Xcode \"Show\" on button-tap to switch between ViewControllers.
I\'m using a navigation controller, for the top-left \"Back\" button functionality. This uses the nav stack and works fine.
However I have my own custom nav-bar at the bottom (Back Button, Home Button, Index Button, Forward Button) and gestures. These are what I want to have book-like functionality with.
Coding in swift.
Working with Xcode 6.3
I\'ve read that there\'s animation code. I\'ve read there\'s in depth programatic transitions that can be used. It just seems crazy that there\'s no simple way to just select the segues I want to present from the left and easily reverse the animation.
Thanks!
Attempt log:
I tried DCDC\'s code:
UIView.transitionWithView(self.window!, duration: 0.5, options:.TransitionFlipFromLeft, animations: { () -> Void in
self.window!.rootViewController = mainVC
}, completion:nil)
This error is returned when I insert DCDC\'s code into an IBAction
for my back-swipe
回答1:
This is how I achieve the effect without requiring a nav-controller. Try this instead:
Swift 4:
import UIKit
class SegueFromLeft: UIStoryboardSegue {
override func perform() {
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width, y: 0)
UIView.animate(withDuration: 0.25,
delay: 0.0,
options: .curveEaseInOut,
animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
},
completion: { finished in
src.present(dst, animated: false, completion: nil)
}
)
}
}
Swift 3:
import UIKit
class SegueFromLeft: UIStoryboardSegue
{
override func perform()
{
let src = self.sourceViewController
let dst = self.destinationViewController
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransformMakeTranslation(-src.view.frame.size.width, 0)
UIView.animateWithDuration(0.25,
delay: 0.0,
options: UIViewAnimationOptions.CurveEaseInOut,
animations: {
dst.view.transform = CGAffineTransformMakeTranslation(0, 0)
},
completion: { finished in
src.presentViewController(dst, animated: false, completion: nil)
}
)
}
}
Then in the storyboard, click on the segue you'd like to change. In the attributes inspector change the type to 'Custom' and change the class to 'SegueFromLeft'
回答2:
Here is a custom-segue class you can use to perform a left-to-right segue in Swift. It requires QuartzCore framework and minimal animation.
Swift 2.2
import UIKit
import QuartzCore
class SegueFromLeft: UIStoryboardSegue {
override func perform() {
let src: UIViewController = self.sourceViewController
let dst: UIViewController = self.destinationViewController
let transition: CATransition = CATransition()
let timeFunc : CAMediaTimingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.duration = 0.25
transition.timingFunction = timeFunc
transition.type = kCATransitionPush
transition.subtype = kCATransitionFromLeft
src.navigationController!.view.layer.addAnimation(transition, forKey: kCATransition)
src.navigationController!.pushViewController(dst, animated: false)
}
}
Swift 3.0
import UIKit
import QuartzCore
class SegueFromLeft: UIStoryboardSegue {
override func perform() {
let src: UIViewController = self.source
let dst: UIViewController = self.destination
let transition: CATransition = CATransition()
let timeFunc : CAMediaTimingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.duration = 0.25
transition.timingFunction = timeFunc
transition.type = kCATransitionPush
transition.subtype = kCATransitionFromLeft
src.navigationController!.view.layer.add(transition, forKey: kCATransition)
src.navigationController!.pushViewController(dst, animated: false)
}
}
The "Back" button will still appear in the navigation bar on the transitioned view controller, but you can easily disable/configure the navigation controller for that view controller.
回答3:
Updated accepted answer in Swift 3:
import UIKit
class SegueFromLeft: UIStoryboardSegue
{
override func perform()
{
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width, y: 0)
UIView.animate(withDuration: 0.25,
delay: 0.0,
options: UIViewAnimationOptions.curveEaseInOut,
animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
},
completion: { finished in
src.present(dst, animated: false, completion: nil)
}
)
}
}
回答4:
You can use of the predeclared type of transition in transitionWithView method
UIView.transitionWithView(self.window!, duration: 0.5, options:.TransitionFlipFromLeft, animations: { () -> Void in
self.window!.rootViewController = mainVC
}, completion:nil)
I guess .TransitionFlipFromLeft is the desired one
To complete the task, drag a new view controller to your storyboard and name it with some id. This is going to be the destination of the transition.
then instantiate this view controller from code
let storyboard = UIStoryboard(name: "MyStoryboardName", bundle: nil)
let mainVC = storyboard.instantiateViewControllerWithIdentifier("someViewController") as! UIViewController
You can do this either inside the IBAction or for example in ViewDidLoad but probably IBAction will be the better choice. Pay attention to type the correct identifiers for both storyboard and view controller. Also, you have to declare your appDelegate instance. Here is the implemented IBAction
@IBAction func push(sender: UIButton) {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let mainVC = storyboard.instantiateViewControllerWithIdentifier("secondVC") as! UIViewController
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
UIView.transitionWithView(appDelegate.window!, duration: 0.5, options: .TransitionFlipFromLeft , animations: { () -> Void in
appDelegate.window!.rootViewController = mainVC
}, completion:nil)
}
If this is not what you have expected, probably you might want to make a custom animation. This article is really helpful : http://mathewsanders.com/animated-transitions-in-swift/
回答5:
Accepted answer updated for Swift 3 (as of Jun 2017)
Segue from left to right
import UIKit
class SegueFromLeft: UIStoryboardSegue {
override func perform() {
let src = self.source //new enum
let dst = self.destination //new enum
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width, y: 0) //Method call changed
UIView.animate(withDuration: 0.25, delay: 0.0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
}) { (finished) in
src.present(dst, animated: false, completion: nil) //Method call changed
}
}
}
Segue from right to left
import UIKit
class SegueFromRight: UIStoryboardSegue {
override func perform() {
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: src.view.frame.size.width*2, y: 0) //Double the X-Axis
UIView.animate(withDuration: 0.25, delay: 0.0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
}) { (finished) in
src.present(dst, animated: false, completion: nil)
}
}
}
回答6:
It sounds like you are just trying to pop a view controller off the UINavigationController's stack, just like the default back button would.
You can do one of two things. The easiest is to connect your custom back button to an IBAction that calls popViewControllerAnimated():
@IBAction func tappedCustomBackButton(sender: AnyObject) {
self.navigationController?.popViewControllerAnimated(true)
}
Or you can create an unwind segue from your second view controller back to your first.
回答7:
In my case I used to make a sidebar menu...
I created a new view controller and two customs segues
TO OPEN THE MENU:
import Foundation
import UIKit
class SegueFromLeft: UIStoryboardSegue {
override func perform() {
let src = self.source as UIViewController
let dst = self.destination as UIViewController
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width, y: 0)
UIView.animate(withDuration: 0.25,
delay: 0.0,
options: UIViewAnimationOptions.curveEaseInOut,
animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
},
completion: { finished in
src.present(dst, animated: false, completion: nil)
}
)
}
}
TO CLOSE THE MENU:
import Foundation
import UIKit
class SegueFromRight: UIStoryboardSegue {
override func perform() {
let src = self.source as UIViewController
let dst = self.destination as UIViewController
src.view.superview?.insertSubview(dst.view, belowSubview: src.view)
src.view.transform = CGAffineTransform(translationX: 0, y: 0)
UIView.animate(withDuration: 0.25,
delay: 0.0,
options: UIViewAnimationOptions.curveEaseInOut,
animations: {
src.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width, y: 0)
},
completion: { finished in
src.dismiss(animated: false, completion: nil)
}
)
}
}
I hope it helped you...
回答8:
Segue from right.You can override the perform function in segue like below. put this function inside a custom segue class and assign this class to the segue. it will work for both controllers with navigation controller and without navigation controller
override func perform()
{
let src = self.sourceViewController
print(src)
let dst = self.destinationViewController
print(dst)
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransformMakeTranslation(src.view.frame.size.height, 0)
UIView.animateWithDuration(0.35,
delay: 0.0,
options: UIViewAnimationOptions.CurveEaseInOut,
animations: {
dst.view.transform = CGAffineTransformMakeTranslation(0, 0)
},
completion: { finished in
if let navController = src.navigationController {
navController.pushViewController(dst, animated: false)
} else {
src.presentViewController(dst, animated: false, completion: nil)
} }
)
}
if you want the segue from left then use this
CGAffineTransformMakeTranslation(-src.view.frame.size.height, 0)
回答9:
Updated the accepted answer to Swift 4:
class SegueFromLeft: UIStoryboardSegue
{
override func perform(){
let src = self.source
let dst = self.destination
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width, y: 0)
UIView.animate(withDuration: 0.25,
delay: 0.0,
options: UIViewAnimationOptions.curveEaseInOut,
animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
},
completion: { finished in
src.present(dst, animated: false, completion: nil)
})
}
}
Feel free to copy this into the accepted answer and delete this comment. (It's a straight update, nothing new.)
回答10:
Hey guy I have complete solution just copy and past this code written swift 3.
func menu(){
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "MyAccountViewController") as! MyAccountViewController
let transition: CATransition = CATransition()
let timeFunc : CAMediaTimingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.duration = 0.5
transition.timingFunction = timeFunc
transition.type = kCATransitionPush
transition.subtype = kCATransitionFromLeft
self.navigationController?.view.layer.add(transition, forKey: kCATransition)
self.navigationController?.pushViewController(vc, animated: false)
}
Note: Change the name of your ViewController with "MyAccountViewController" text.
回答11:
To create a "back button" like animation, use this.
class SegueRightToLeft: UIStoryboardSegue {
override func perform() {
let src = self.source //new enum
let dst = self.destination //new enum
src.view.superview?.insertSubview(dst.view, aboveSubview: src.view)
dst.view.transform = CGAffineTransform(translationX: -src.view.frame.size.width/2, y: 0)
//slice the x axis translation in half
UIView.animate(withDuration: 0.25, delay: 0.0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
dst.view.transform = CGAffineTransform(translationX: 0, y: 0)
}) { (finished) in
src.present(dst, animated: false, completion: nil)
}
}
来源:https://stackoverflow.com/questions/30763519/ios-segue-left-to-right