Background transparency in libgdx

♀尐吖头ヾ 提交于 2019-11-30 23:38:36

Just found a solution!

Just add this code to the class that extends AndroidApplication.

AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.r = cfg.g = cfg.b = cfg.a = 8;

cfg.useGL20 = false;

View view = initializeForView(new LineDrawing(), cfg);

if (graphics.getView() instanceof SurfaceView) {
            SurfaceView glView = (SurfaceView) graphics.getView();
            glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
            glView.setZOrderOnTop(true);
}

Think it this way - transparency is visible when you have at least two things. If you have a black background and then draw a white one on top of it with transparency say 50%, you will see black background through your white layer. Now, at the start you have the screen. It can be of any color. Under that screen, there's nothing. So, if you need transparency, draw something on top of it with alpha channel.

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