''' 对象人: 特征: name='paladin' aggr=8000-10000 health_point=343846 mastered='37%' 技能: def judge():divine def templars_verdict():divine def crusader_strike():physic def divine_storm():divine 对象狗 特征 name='prince' aggr=5000-6000 health_point=365154 mastered='57%' 技能 def kill_command(): def bite(): def craw(): ''' import random import time judged=[] class human: def __init__(self, name, aggr, health, mast): self.name = name self.aggr = aggr self.hp = health self.mastered = mast def judge(self,dog): if dog.hp <= 0: return True if self.hp>0: atk=self.aggr*(2+self.mastered) dog.hp-=atk print(f''' [{self.name}]开始攻击[{dog.name}] [{self.name}]使用了‘审判’对 [{dog.name}] 造成了{self.aggr*(2+self.mastered)}点伤害 [{dog.name}]还有{dog.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if dog.hp <= 0: print(f'[{self.name}]杀死了[{dog.name}]') def templars_verdict(self,dog): if dog.hp <= 0: return True if self.hp>0: atk = self.aggr * (4 + self.mastered) dog.hp-=atk print(f''' [{self.name}]开始攻击[{dog.name}] [{self.name}]使用了'圣殿骑士的裁决'对 [{dog.name}] 造成了{self.aggr * (4 + self.mastered)}点伤害 [{dog.name}]还有{dog.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if dog.hp <= 0: print(f'[{self.name}]杀死了[{dog.name}]') def crusader_strike(self,dog): if dog.hp <= 0: return True if self.hp>0: atk = self.aggr * 2 dog.hp-=atk print(f''' [{self.name}]开始攻击[{dog.name}] [{self.name}]使用了'十字军打击'对 [{dog.name}] 造成了{self.aggr * 2}点伤害 [{dog.name}]还有{dog.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if dog.hp <= 0: print(f'[{self.name}]杀死了[{dog.name}]') def divine_storm(self,dog): if dog.hp <= 0: return True if self.hp>0: atk = self.aggr * (3 + self.mastered) dog.hp-=atk print(f''' [{self.name}]开始攻击[{dog.name}] [{self.name}]使用了'神圣风暴'对 [{dog.name}] 造成了{self.aggr * (3 + self.mastered)}点伤害 [{dog.name}]还有{dog.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if dog.hp <= 0: print(f'[{self.name}]杀死了[{dog.name}]') class Dog: def __init__(self, name, aggr, health, mast): self.name = name # self.dog_type = dog_type self.aggr = aggr self.hp = health self.mastered = mast def kill_command(self,human): if human.hp<=0: return True if self.hp>0: atk = self.aggr * (4 + self.mastered) human.hp -= atk print(f''' [{self.name}]开始攻击[{human.name}] [{self.name}]使用了'杀戮命令'对 [{human.name}] 造成了{self.aggr * (4 + self.mastered)}点伤害 [{human.name}]还有{human.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if human.hp <= 0: print(f'[{self.name}]杀死了[{human.name}]') def bite(self,human): if human.hp<=0: return True if self.hp>0: atk = self.aggr * 8 human.hp -= atk print(f''' [{self.name}]开始攻击[{human.name}] [{self.name}]使用了'绝命撕咬'对 [{human.name}] 造成了{self.aggr * 7}点伤害 [{human.name}]还有{human.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if human.hp <= 0: print(f'[{self.name}]杀死了[{human.name}]') def craw(self, human): if human.hp <= 0: return True if self.hp>0: atk = self.aggr * (3 + self.mastered) human.hp -= atk print(f''' [{self.name}]开始攻击[{human.name}] [{self.name}]使用了'黑爪'对 [{human.name}] 造成了{self.aggr * (3 + self.mastered)}点伤害 [{human.name}]还有{human.hp}血 ''') print(".", end="") for i in range(5): print(".", end='') time.sleep(0.2) print(".") if human.hp <= 0: print(f'[{self.name}]杀死了[{human.name}]') human_atk=random.randint(8000,10000) dog_atk=random.randint(5000,6000) p1=human('paladin',human_atk,343846,0.37) d1=Dog('prince',dog_atk,365154,0.17) retribution = { 1: p1.judge, 2: p1.templars_verdict, 3: p1.crusader_strike, 4: p1.divine_storm } beast = { 1: d1.kill_command, 2: d1.bite, 3: d1.craw } while True: flag1 = retribution[random.randint(1, 4)](d1) # print(flag1) if flag1: break flag2 = beast[random.randint(1, 3)](p1) if flag2: break
来源:https://www.cnblogs.com/jimGraymane/p/11642788.html