Floating Point Textures in OpenGL ES 2.0

安稳与你 提交于 2019-11-30 18:33:58

In OpenGL ES 2.0, floating-point textures are only supported if the implementation exports the OES_texture_float extension. Note that this extension only allows nearest filtering within a texture level, and no filtering between texture levels. This restriction is loosened by the presence of OES_texture_float_linear. Another potential caveat is that the presence of OES_texture_float does not require that the implementation support rendering to floating-point textures with framebuffer objects.

What are you trying to do with float textures?

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