UIImage's drawInrect: smoothes image

蓝咒 提交于 2019-11-30 17:24:07

If you are developing on a retina device, possibly the issue is related to the resolution of your graphics context. Would you try with:

UIGraphicsBeginImageContextWithOptions(size, NO, 2.0f);

This will enable retina resolution. Also, your image should be available at @2x resolution for this to work.

If you want to support non-retina devices as well, you can use:

if ([UIScreen instancesRespondToSelector:@selector(scale)]) {
    UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0f);
} else {
    UIGraphicsBeginImageContext(newSize);
}
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