encodeWithCoder: unrecognized selector sent to instance [duplicate]

こ雲淡風輕ζ 提交于 2019-11-30 17:05:38

rmaddy is right. You need to have all of your classes that will be saved to also conform to NSCoding. So here is a trivial example of a GolfHole class and how to serialize the GolfCourse object.

class GolfHole: NSObject, NSCoding {
  let number: Int
  let par: Int

  init(number: Int, par: Int) {
    self.number = number
    self.par = par
  }

  convenience required init?(coder aDecoder: NSCoder) {
    guard
      let number = aDecoder.decodeObjectForKey("number") as? Int,
      let par    = aDecoder.decodeObjectForKey("par")    as? Int
    else {
      return nil
    }
    self.init(number: number, par: par)
  }

  func encodeWithCoder(aCoder: NSCoder) {
    aCoder.encodeObject(number, forKey: "number")
    aCoder.encodeObject(par,    forKey: "par")
  }
}


class GolfCourse: NSObject, NSCoding {
  var name = ""
  var location = ""
  var holes = [GolfHole]()

  init(name: String, location: String, holes: [GolfHole]) {
    self.name = name
    self.location = location
    self.holes = holes
  }

  convenience required init?(coder aDecoder: NSCoder) {
    guard
      let name     = aDecoder.decodeObjectForKey("name")     as? String,
      let location = aDecoder.decodeObjectForKey("location") as? String,
      let holes    = aDecoder.decodeObjectForKey("holes")    as? [GolfHole]
    else {
      return nil
    }
    self.init(name: name, location: location, holes: holes)
  }

  func encodeWithCoder(aCoder: NSCoder) {
    aCoder.encodeObject(name,     forKey: "name")
    aCoder.encodeObject(location, forKey: "location")
    aCoder.encodeObject(holes,    forKey: "holes")
  }
}

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