问题
I've seen this done long ago with hlsl/glsl shader code -- using an #include
on the source code file that pastes the code into a char*
so that no file IO happens at runtime.
If I were to represent it as pseudo-code, it would look a little like this:
#define CLSourceToString(filename) " #include "filename" "
const char* kernel = CLSourceToString("kernel.cl");
Now of course that #define
isn't going to work because it'll just try to use those quotation marks to start strings.
回答1:
See the bullet physics engines use of OpenCL for how to do this to a kernel.
In C++ / C source
#define MSTRINGIFY(A) #A
char* stringifiedSourceCL =
#include "VectorAddKernels.cl"
In the OpenCL source
MSTRINGIFY(
__kernel void VectorAdd(__global float8* c)
{
// snipped out OpenCL code...
return;
}
);
回答2:
According to this, it's not possible, but you can use xxd -i
to archieve the same effect.
来源:https://stackoverflow.com/questions/1415538/using-include-to-load-opencl-code