Pause an SKAction in Spritekit with Swift

依然范特西╮ 提交于 2019-11-30 13:04:35

You should run an action with key:

 square.runAction(SKAction.repeatActionForever(moveSequence), withKey:"moving")

Then, use action's speed property to pause it:

if let action = square.actionForKey("moving") {

        action.speed = 0       
}

or to unpause it:

action.speed = 1

An alternative to @Whirlwind 's answer, in case you have a bunch of actions that need to be paused that are not in a group and not just the movement, is to just pause the node itself. All SKNodes have a paused property associated with it.

Ex. square.paused = true

SCNNode.paused has been renamed to SNCNode.isPaused.
You should be able to do the following Pause animation: square.isPause=true Restart animation: square.isPaused=false

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