WPF WinForms Interop issue with Enable / Disable

为君一笑 提交于 2019-11-30 09:12:52

A co-worker (thanks KwB) of mine managed to find a fix for this issue: http://support.microsoft.com/kb/955753

It involves inheriting from ElementHost and manually telling the window region to enable:

public class MyElementHost : ElementHost
{
    protected override void OnEnabledChanged(EventArgs e)
    {
        SynchChildEnableState(); 

        base.OnEnabledChanged(e);
    } 

    private void SynchChildEnableState()
    {
        IntPtr childHandle = GetWindow(Handle, GW_CHILD);
        if (childHandle != IntPtr.Zero)
        {
            EnableWindow(childHandle, Enabled);
        }
    } 

    private const uint GW_CHILD = 5; 

    [DllImport("user32.dll")]
    private extern static IntPtr GetWindow(IntPtr hWnd, uint uCmd); 

    [DllImport("user32.dll")]
    private extern static bool EnableWindow(IntPtr hWnd, bool bEnable);
} 

Does the element host subscribe to events from the WPF user control? If so, and the events aren't unwired before trying to dispose the element host, it will hang around in memory until the WPF control is disposed (and since it looks like you're using the same instance of the control throughout, that isn't until the form is closed.)

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