XNA 3d physics engine [closed]

对着背影说爱祢 提交于 2019-11-30 09:11:34

I would look at JigLibX. It's a C# port of the JigLib engine and has support for all the things you need. It also comes with quite a lot of samples, and if you have any experience with physics engines it shouldn't be too hard to work with it.

Also, you might want to take a look at this thread over on the Creators Club forums where some XNA physics engines are being discussed.

EDIT Also, I forgot to mention that I have used JigLibX myself for a couple of projects and it works like a charm even doing some fairly heavy physics simulations.

www.bulletphysics.com includes a C# port, i believe.

APE physics engine, C#, MIT license

APE

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