Problems throwing and catching exceptions on OS X with -fno-rtti

余生颓废 提交于 2019-11-30 08:15:37

You can simply move all your "throw exceptions" infrastructure to the helper library with -frtti enabled - and link it to other stuff. Without actual code it's hard to tell, if this decomposition is possible or not.

Here is some sample code:

// Thrower.cc
void DoThrow() {
  throw std::bad_alloc;
}

// LibraryNoRTTI.cc
void f() {
  DoThrow();
}

// main.cc
int main() {
  try {
    f();
  }
  catch(std::bad_alloc&) {}
  return 0;
}

The simplest way is to move all your throw invocations to the separate functions with appropriate types, like: throw std::logical_error("message"); goes to void ThrowLogicError(const std::string& message) { ... }

If there is a problem with encapsulation (private exception classes), then you may make friends with throwing functions.


If you still want to use (throw/catch) exceptions inside the non-rtti library, then you have to make separation between internal exceptions and exceptions used in your library API.

The good way is to use native C++ throw-catch for internal purposes - and then rethrow some exceptions, using rtti-based library functions, to the outside - according to your interface:

// Thrower.cc
void Rethrow(const std::exception& e) {
  throw e;
}

// LibraryNoRTTI.cc
namespace {

void internal_stuff() {
  throw std::logical_error("something goes wrong!");
}

}  // namespace

// You even may explicitly specify the thrown exceptions in declaration:
void f() throw(std::logical_error) {
  try {
    internal_stuff();
  }
  catch(std::exception& e) {
    Rethrow(std::logical_error(std::string("Internal error: ") + e.what());
  }
}
CPlusPlus OOA and D

Start Edit March 4, 2014
I think the Clang++ compiler has a better chance of obtaining the desired exception handling. I have found this Stack Overflow post: Clang and the default compiler in OS X Lion. The post has helpful script lines for modifying ~/.bashrc to change the system default compiler settings on Snow Leopard and how to use the LLVM GCC. For Clang, add inside the ~/.bashrc:

# Set Clang as the default compiler for the system
export CC=clang
export CFLAGS=-Qunused-arguments
export CPPFLAGS=-Qunused-arguments


If the c++ symbolic link is not present, either call clang++ directly or add the c++ link as desired (e.g.

ln -s /usr/bin/clang++ c++ 

). It is a good idea to check all symbolic links within the /usr/bin by running:

ls -l `which lynx` | more


On my Mavericks command line tools installation c++ points to clang++ and cc points to clang. The g++ compiler version says:

$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-   include-dir=/usr/include/c++/4.2.1
Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)
Target: x86_64-apple-darwin13.0.0
Thread model: posix


The clang++ complier version says:

$clang++ --version
Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn)
Target: x86_64-apple-darwin13.0.0
Thread model: posix


Notice that the g++ include directory path is set to /usr/include/c++/4.2.1, probably not the include path needed to resolve the issue.

MacPorts: Hopefully the Answer for any OS X version
The best solution I can find to obtain any Clang++ compiler version for any OS X version is to use the open source tool called MacPorts. There is extensive documentation in the MacPorts Guide. The application is called port and can be installed from an OS X installation package or obtain the source code and compile locally. The following is from installing MacPorts onto Snow Leopard. The other OS X versions should be similar. After obtaining MacPorts for Snow Leopard, run the port search command to observe all the different clang related ports available. For example, it looks like this:

$port search clang 


The partial list of search results from Snow Leopard 10.6.8 is:

clang-2.9 @2.9_13 (lang)
    C, C++, Objective C and Objective C++ compiler

clang-3.0 @3.0_12 (lang)
    C, C++, Objective C and Objective C++ compiler

clang-3.1 @3.1_7 (lang)
    C, C++, Objective C and Objective C++ compiler

clang-3.2 @3.2_2 (lang)
    C, C++, Objective C and Objective C++ compiler

clang-3.3 @3.3_2 (lang)
    C, C++, Objective C and Objective C++ compiler

clang-3.4 @3.4 (lang)
    C, C++, Objective C and Objective C++ compiler

clang-3.5 @3.5-r202097 (lang)
    C, C++, Objective C and Objective C++ compiler

clang_select @0.1 (sysutils)
    common files for selecting default clang version


Then I successfully installed clang-3.3 with: sudo port install clang-3.3. After this completes, see the available versions by typing port select --list clang. Then run the

sudo port select --set clang mp-clang-3.3

or similar. When I execute clang++ --version it says (as expected):

clang version 3.3 (tags/RELEASE_33/final)
Target: x86_64-apple-darwin10.8.0
Thread model: posix


Same for when the clang --version command is executed (after closing and restarting the terminal):

clang version 3.3 (tags/RELEASE_33/final)
Target: x86_64-apple-darwin10.8.0
Thread model: posix

There are MacPorts installation packages for many OS X versions (e.g. Leopard, Snow Leopard, Lion, Mountain Lion, Mavericks, etc.). I did not go any further back than Leopard with my search. If using an OS X older than Leopard, please review the MacPorts site thoroughly.


If curious about details on where to find Xcode 4.2 (or used to be able to obtain it), I have found this post regarding obtaining Xcode 4.2 for Snow Leopard Xcode 4.2 download for Snow Leopard. Then these two additional ones: Can i use the latest features of C++11 in XCode 4 or OSX Lion? [duplicate] and Can I use C++11 with Xcode?. After trying a couple links to see if the 4.2 Xcode remains available for Snow Leopard, no joy.


More than likely the MacPorts libc++ installation will be necessary to have full C++11 support. To install the more recent version, execute sudo port install libcxx. The contents of the /usr/lib will be overwritten with the current C++11 libraries (as necessary per MacPorts Ticket #42385: libcxx/libcxxabi: OS update can render system unusable

If libc++ still appears to be lacking, try this: "libc++" C++ Standard Library. Then use this:

$ export TRIPLE=-apple-
$ export MACOSX_DEPLOYMENT_TARGET=10.6
$ ./buildit

from How to build libc++ with LLVM/Clang 3.3 on Mac OS X 10.6 "Snow Leopard".

On OS X Lion, Mountain Lion, and Mavericks, they all have recent independent command line tools downloads on the Apple Developer site. The Clang version may be older than what one needs, so be sure to confirm which C++11 features are needed when using the Developer site command line tools' Clang.

End Edit March 4, 2014

The above macro detection may need to change from __GNUC__ to __clang__ or __clang_version__. It all depends on what the predefined compiler macros are for each OS X compiler, and the best way to detect as needed here. The Stack Overflow answer at: What predefined macro can I use to detect clang? should be helpful in configuring the command line to obtain them (e.g. clang++ -dM -E -x c /dev/null).

I have noticed when running the preceding example command that there is a predefined macro called __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__. On the Mavericks clang++, the macro value is 1090. It might be necessary to have a family of #ifdef logic to set the appropriate EXPORT macro for each OS X clang++ compiler.

Well, even though I have accepted an answer it did not solve all problems. So I'm writing down the solution which did work in the end.

I made a small tool for post-processing the object files and marking the local symbols as UNDEF. This forces the linker to use definitions from libstdc++ and not local ones from the file. The basic approach of the tool is:

  1. load the Mach-O header
  2. walk the load commands and find the LC_SYMTAB command
  3. load the list of symbols (struct nlist) and the strings
  4. walk the symbols and look for those that we need (e.g. __ZTISt9bad_alloc)
  5. set the found symbols' type to N_UNDF|N_EXT.
  6. after processing, write the modified symbol table back to the file.

(I also made a similar implementation for ELF)

I post-process any file that's using std exceptions, either for throwing or for catching. To make sure the file list does not go stale, I added a post-link check for unwanted local symbols using nm.

This seems to resolve all the problems I've had so far.

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