GetAsyncKeyState and VirtualKeys/special characters using JNA (JAVA)

守給你的承諾、 提交于 2019-11-30 06:56:47

Try to use JIntelliType library instead. Its much simplier to use than JNA and it should be able to do SHIFT + key (MOD_SHIFT). The only problem you can have is detecting 3, but thats easy to solve (for example by KeyListener printing code of the key).

GetKeyboardState has some issues, but GetAsyncKeyState seem to work just fine.

Here complete working example of Console Application that reads keyboard state from any window. Tested with 2 non en-us keyboard layouts on Windows 7.

Handles everything =) and in particular the SHIFT+ combinations (i.e. SHIFT+3 will be translated into correct character for the current keyboard layout)

P.S. David, thanx to your code example I finaly figured out the correct parameters for MapVirtualKeyExW and ToUnicodeEx functions :)

P.P.S. The code is in C#, but I guess it can be easily ported to Java (since when I read your code I mistakenly assumed it's C# and only much later noticed "JAVA" in the question title )

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Windows.Forms;

namespace KeyboardInputTest
{
    class Program
    {
        static void Main(string[] args)
        {
            new KeyboardTestClass().RunTest();
        }
    }

    public class KeyboardTestClass
    {
        public void RunTest()
        {
            while (true)
            {
                string keyString = string.Empty;
                if (ReadKeyboardInput(ref keyString) && keyString.Length > 0)
                {
                    Console.WriteLine(string.Format("Pressed: {0}", keyString));
                }
                Thread.Sleep(10);
            }
        }

        public bool ReadKeyboardInput(ref string res)
        {
            var hwnd = WinAPI.GetForegroundWindow();
            var pid = WinAPI.GetWindowThreadProcessId(hwnd, IntPtr.Zero);
            var keyboardLayoutHandle = WinAPI.GetKeyboardLayout(pid);

            foreach (var key in (Keys[])Enum.GetValues(typeof(Keys)))
            {
                if (Keyboard.GetAsyncKeyState(key) == -32767)
                {
                    switch (key)
                    {
                        // handle exceptional cases
                        case Keys.Enter:
                        case Keys.LineFeed:
                            res = string.Empty;
                            return false;
                    }
                    res = ConvertVirtualKeyToUnicode(key, keyboardLayoutHandle, Keyboard.ShiftKey);
                    return true;
                }
            }
            return false;
        }

        public string ConvertVirtualKeyToUnicode(Keys key, IntPtr keyboardLayoutHandle, bool shiftPressed)
        {
            var scanCodeEx = Keyboard.MapVirtualKeyExW(key, VirtualKeyMapType.ToVScanCodeEx, keyboardLayoutHandle);
            if (scanCodeEx > 0)
            {
                byte[] lpKeyState = new byte[256];
                if (shiftPressed)
                {
                    lpKeyState[(int)Keys.ShiftKey] = 0x80;
                    lpKeyState[(int)Keys.LShiftKey] = 0x80;
                }
                var sb = new StringBuilder(5);
                var rc = Keyboard.ToUnicodeEx(key, scanCodeEx, lpKeyState, sb, sb.Capacity, 0, keyboardLayoutHandle);
                if (rc > 0)
                {
                    return sb.ToString();
                }
                else
                {
                    // It's a dead key; let's flush out whats stored in the keyboard state.
                    rc = Keyboard.ToUnicodeEx(key, scanCodeEx, lpKeyState, sb, sb.Capacity, 0, keyboardLayoutHandle);
                    return string.Empty;
                }
            }
            return string.Empty;
        }
    }

    // Win API Imports:
    public enum VirtualKeyMapType : int
    {
        ToChar = 2,
        ToVScanCode = 0,
        ToVScanCodeEx = 4
    }
    public static class Keyboard
    {
        public static bool ShiftKey
        {
            get
            {
                return Convert.ToBoolean((int)GetAsyncKeyState(Keys.ShiftKey) & 32768);
            }
        }

        [DllImport("User32.dll")]
        public static extern short GetAsyncKeyState(Keys vKey);

        [DllImport("user32.dll", CharSet = CharSet.Unicode, EntryPoint = "MapVirtualKeyExW", ExactSpelling = true)]
        public static extern uint MapVirtualKeyExW(Keys uCode, VirtualKeyMapType uMapType, IntPtr dwKeyboardLayoutHandle);

        [DllImport("user32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
        public static extern int ToUnicodeEx(Keys wVirtKey, uint wScanCode, byte[] lpKeyState, StringBuilder pwszBuff, int cchBuff, uint wFlags, IntPtr dwKeyboardLayoutHandle);
    }

    public class WinAPI
    {
        [DllImport("user32.dll")]
        public static extern IntPtr GetForegroundWindow();

        [DllImport("user32")]
        public static extern int GetWindowThreadProcessId(IntPtr hwnd, IntPtr lpdwProcessId);

        [DllImport("user32")]
        public static extern IntPtr GetKeyboardLayout(int dwLayout);
    }
}

I got it. After many, many, many hours of searching, I managed to create a method that converts the combination to what it should be on the current keyboard layout. It doesn't deal with dead-keys (such as accents), but it catches all the [SHIFT+Combinations] that I need it to catch.

To use it, call it as follows:

getCharacter(int vkCode, boolean shiftKeyPressed);

So, watch this magic. If I want to get what SHIFT+3 will give me on my keyboard (£), I use:

getCharacter(KeyEvent.VK_3, true);

Here is the code:

public static char getCharacter(int vkCode, boolean shiftKeyPressed)
{

    byte[] keyStates = new byte[256]; //Create a keyboard map of 256 keys

    if (shiftKeyPressed)
    {
        keyStates[16]=-127; //Emulate the shift key being held down
        keyStates[160]=-128; //This needs to be set as well
    }

    IntByReference keyblayoutID = User32.INSTANCE.GetKeyboardLayout(0); //Load local keyboard layout

    int ScanCode  = User32.INSTANCE.MapVirtualKeyExW(vkCode, MAPVK_VK_TO_VSC, keyblayoutID); //Get the scancode

    char[] buff = new char[1];

    int ret = User32.INSTANCE.ToUnicodeEx(vkCode, ScanCode, keyStates, buff, 1, 0, _currentInputLocaleIdentifier);

    switch (ret)
    {
    case -1: //Error
        return (char) -1;

    case 0:  //No Translation
        return (char) 0;

    default: //Returning key...
        return buff[0];
    }
}

Here are the declarations:

final static int MAPVK_VK_TO_VSC = 0;
static IntByReference _currentInputLocaleIdentifier; 

static interface User32 extends Library {

    public static User32 INSTANCE = (User32) Native.loadLibrary("User32", User32.class);


    IntByReference GetKeyboardLayout(int dwLayout);
    int MapVirtualKeyExW (int uCode, int nMapType, IntByReference dwhkl);

    boolean GetKeyboardState(byte[] lpKeyState);

    int ToUnicodeEx(int wVirtKey, int wScanCode, byte[] lpKeyState, char[] pwszBuff, int cchBuff, int wFlags, IntByReference dwhkl);

}

A big thank you to BrendanMcK, who helped me to get to this solution.

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