Draw a circle with a radius and points around the edge

徘徊边缘 提交于 2019-11-26 10:31:02
trashgod

Points on a circle may be specified as a function of the angle θ:

x = a + r cos(θ)
y = b + r sin(θ)

Here, increments of 2π/8 are shown.

Addendum: As suggested in a comment by @Christoffer Hammarström, this revised example reduces the number of magic numbers in the original. The desired number of points becomes a parameter to the constructor. It also adapts the rendering to the container's size.

/** @see https://stackoverflow.com/questions/2508704 */
public class CircleTest extends JPanel {

    private static final int SIZE = 256;
    private int a = SIZE / 2;
    private int b = a;
    private int r = 4 * SIZE / 5;
    private int n;

    /** @param n  the desired number of circles. */
    public CircleTest(int n) {
        super(true);
        this.setPreferredSize(new Dimension(SIZE, SIZE));
        this.n = n;
    }

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        g2d.setRenderingHint(
            RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setColor(Color.black);
        a = getWidth() / 2;
        b = getHeight() / 2;
        int m = Math.min(a, b);
        r = 4 * m / 5;
        int r2 = Math.abs(m - r) / 2;
        g2d.drawOval(a - r, b - r, 2 * r, 2 * r);
        g2d.setColor(Color.blue);
        for (int i = 0; i < n; i++) {
            double t = 2 * Math.PI * i / n;
            int x = (int) Math.round(a + r * Math.cos(t));
            int y = (int) Math.round(b + r * Math.sin(t));
            g2d.fillOval(x - r2, y - r2, 2 * r2, 2 * r2);
        }
    }

    private static void create() {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.add(new CircleTest(9));
        f.pack();
        f.setVisible(true);
    }

    public static void main(String[] args) {
        EventQueue.invokeLater(new Runnable() {

            @Override
            public void run() {
                create();
            }
        });
    }
}

Try something like this:

  public class CirclePanel extends JPanel
  {
    public static void main(String[] args) throws Exception
    {
        JFrame f = new JFrame();

        f.setContentPane(new CirclePanel());
        f.setSize(700,500);
        f.setVisible(true);
    }

    public void paint(Graphics g)
    {
        super.paint(g);
        //Draws the line
        g.drawOval(0,0,this.getWidth(), this.getHeight());

        //draws filled circle
        g.setColor(Color.red); 
        g.fillOval(0,0,this.getWidth(), this.getHeight());
    }
  }

You can also override the paint method in the frame class, but then the you would have to calculate in the size of the window decorations and it gets dirty there...

Use Minueto.

I recommend to take some time to review the "midpoint circle algorithm or Bresenham's circle algorithm". The accepted solution is based on very costly math operations like float multiplication and trigonometric functions.

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