Animating an MKOverlayView

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-30 04:14:17

I solved this by adding a UIImageView as a subview of the MKOverlayView.

  • To animate, stop drawing with the normal drawMapRect:zoomScale:inContext: (via an instance variable/property flag) and draw to the UIImageView instead (to the animationImages property), then use startAnimating.

  • You can handle panning and zooming by reinitializing the UIImageView in response to mapView:regionDidChangeAnimated:.

Is there a callback when all the tiles have finished loading? If so, you could go with double buffering, and update the view offscreen, and then switch it in.

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