How to scale an image (in data URI format) in JavaScript (real scaling, not using styling)

天涯浪子 提交于 2019-11-30 03:59:35

Here's a function that should do what you need. You give it the URL of an image (e.g. the result from chrome.tabs.captureVisibleTab, but it could be any URL), the desired size, and a callback. It executes asynchronously because there is no guarantee that the image will be loaded immediately when you set the src property. With a data URL it probably will since it doesn't need to download anything, but I haven't tried it.

The callback will be passed the resulting image as a data URL. Note that the resulting image will be a PNG, since Chrome's implementation of toDataURL doesn't support image/jpeg.

function resizeImage(url, width, height, callback) {
    var sourceImage = new Image();

    sourceImage.onload = function() {
        // Create a canvas with the desired dimensions
        var canvas = document.createElement("canvas");
        canvas.width = width;
        canvas.height = height;

        // Scale and draw the source image to the canvas
        canvas.getContext("2d").drawImage(sourceImage, 0, 0, width, height);

        // Convert the canvas to a data URL in PNG format
        callback(canvas.toDataURL());
    }

    sourceImage.src = url;
}

As for the performance issues, maybe the canvas tag could help? https://developer.mozilla.org/en/Canvas_tutorial/Using_images#drawImage_example_2

If you load the image, display it with drawImage and then try to discard it, you may succeed. But I am not sure how to serialize a canvas as an image to save the resized file...

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