Checking if a longitude/latitude coordinate resides inside a complex polygon in an embedded device?

半城伤御伤魂 提交于 2019-11-30 01:12:47
Drew Noakes

Here's an implementation I wrote in C# for a Polygon class that contains a list of vertices. It doesn't consider the curvature of the Earth. Rather, you would pre-process the polygon into smaller segments prior to running this.

The performance of this algorithm is very good. Even for polygons with thousands of edges it completes in around one or two milliseconds on my desktop.

The code has been optimised quite a bit and so isn't that readable as psuedo-code.

public bool Contains(GeoLocation location)
{
    if (!Bounds.Contains(location))
        return false;

    var lastPoint = _vertices[_vertices.Length - 1];
    var isInside = false;
    var x = location.Longitude;
    foreach (var point in _vertices)
    {
        var x1 = lastPoint.Longitude;
        var x2 = point.Longitude;
        var dx = x2 - x1;

        if (Math.Abs(dx) > 180.0)
        {
            // we have, most likely, just jumped the dateline (could do further validation to this effect if needed).  normalise the numbers.
            if (x > 0)
            {
                while (x1 < 0)
                    x1 += 360;
                while (x2 < 0)
                    x2 += 360;
            }
            else
            {
                while (x1 > 0)
                    x1 -= 360;
                while (x2 > 0)
                    x2 -= 360;
            }
            dx = x2 - x1;
        }

        if ((x1 <= x && x2 > x) || (x1 >= x && x2 < x))
        {
            var grad = (point.Latitude - lastPoint.Latitude) / dx;
            var intersectAtLat = lastPoint.Latitude + ((x - x1) * grad);

            if (intersectAtLat > location.Latitude)
                isInside = !isInside;
        }
        lastPoint = point;
    }

    return isInside;
}

The basic idea is to find all edges of the polygon that span the 'x' position of the point you're testing against. Then you find how many of them intersect the vertical line that extends above your point. If an even number cross above the point, then you're outside the polygon. If an odd number cross above, then you're inside.

Good explanations and simple C code that you can convert to your needs

http://alienryderflex.com/polygon/

Combine the polygon check with a RTree for quick culling of the search tree if you have many non overlapping polygons.

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