How to draw a curved line between 2 points on canvas?

浪子不回头ぞ 提交于 2019-11-29 21:35:08

问题


I have tried a lot of different approaches from examples around the web, but I can't seem to get this to work. I am trying to make a method that draws a curved line between 2 points on a canvas. The curve should be defined by a radius parameter.

Below is my current code.

public OverlayBuilder drawCurvedArrow(int startX, int startY, int endX, int endY, int curveRadius, int padding, int color) {
    PointF mPoint1 = new PointF(startX, startY);
    PointF mPoint2 = new PointF(endX, endY);
    Paint paint  = new Paint();
    paint.setAntiAlias(true);
    paint.setStyle(Paint.Style.STROKE);
    paint.setStrokeWidth(12);
    paint.setColor(color);
    Path myPath = new Path();

    myPath.moveTo(startX, startY);
    myPath.quadTo(mPoint1.x, mPoint1.y, mPoint2.x, mPoint2.y);
    canvas.drawPath(myPath, paint);

    return this;
}

Edit

The problem is that I can't figure out how to curve the line that is drawn on the canvas.


回答1:


I found a solution to my problem myself. Even though there were some great answers, they weren't an exact solution to my particular problem.

Here is what I did:

  • Found the point in between the 2 given points
  • Calculated the angle 90 degrees between the 2 points
  • Calculated the point X pixels from the middle point using the calculated degree from before.
  • Used "path.cubicTo" with these 3 points (Takes both negative and positive values to determine which way the line should curve).

Here is my code if anyone else should run into the same problem:

public OverlayBuilder drawCurvedArrow(int x1, int y1, int x2, int y2, int curveRadius, int color, int lineWidth) {

    Paint paint  = new Paint();
    paint.setAntiAlias(true);
    paint.setStyle(Paint.Style.STROKE);
    paint.setStrokeWidth(lineWidth);
    paint.setColor(ContextCompat.getColor(context, color));

    final Path path = new Path();
    int midX            = x1 + ((x2 - x1) / 2);
    int midY            = y1 + ((y2 - y1) / 2);
    float xDiff         = midX - x1;
    float yDiff         = midY - y1;
    double angle        = (Math.atan2(yDiff, xDiff) * (180 / Math.PI)) - 90;
    double angleRadians = Math.toRadians(angle);
    float pointX        = (float) (midX + curveRadius * Math.cos(angleRadians));
    float pointY        = (float) (midY + curveRadius * Math.sin(angleRadians));

    path.moveTo(x1, y1);
    path.cubicTo(x1,y1,pointX, pointY, x2, y2);
    canvas.drawPath(path, paint);

    return this;
}

And here is an example of how the implementation looks like:




回答2:


I think you are using wrong method for this purpose, one of the solutions that I can suggest is below

float radius = 20;
final RectF oval = new RectF();
oval.set(point1.x - radius, point1.y - radius, point1.x + radius, point1.y+   radius);
Path myPath = new Path();
myPath.arcTo(oval, startAngle, -(float) sweepAngle, true);

and for calculation of startAngle you will need

int startAngle = (int) (180 / Math.PI * Math.atan2(point.y - point1.y, point.x - point1.x));

for sweapAngle you can find detailed description here.




回答3:


Suppose you have two points mPoint1 and mPoint2

int w=canvas.getWidth();
int h=canvas.getHeight();
int w_2= (w / 2);
int h_2= (h / 2);
PointF mPoint1 = new PointF(0, 0); //starts at canvas left top
PointF mPoint2 = new PointF(w_2, h_2);//mid of the canvas
Path drawPath1 =drawCurve(mPoint1, mPoint2);
canvas.drawPath(drawPath1, paint);

Method to draw the line

private Path drawCurve(PointF mPointa, PointF mPointb) {
            Path myPath = new Path();
            myPath.moveTo(mPointa.x, mPointa.y);
            final float x2 = (mPointb.x + mPointa.x) / 3;
            final float y2 = (mPointb.y + mPointa.y) / 3;
            myPath.quadTo(x2, y2, mPointb.x, mPointb.y);
            return myPath;
}



来源:https://stackoverflow.com/questions/37432826/how-to-draw-a-curved-line-between-2-points-on-canvas

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