Updating a texture in OpenGL with glTexImage2D

淺唱寂寞╮ 提交于 2019-11-29 20:41:59
Sergey K.

In modern OpenGL there are 4 different methods to update 2D textures:

  1. glTexImage2D - the slowest one, recreates internal data structures.

  2. glTexSubImage2D - a bit faster, but can't change the parameters (size, pixel format) of the image.

  3. Render-to-texture with FBO - update texture entirely on GPU, very fast. Refer to this answer for more details: https://stackoverflow.com/a/10702468/1065190

  4. Pixel Buffer Object PBO - for fast uploads from CPU to GPU, not supported (yet) on OpenGL ES.

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