Pausing Swing GUI

风流意气都作罢 提交于 2019-11-29 17:22:14

If you use Thread.sleep(...) or any other code that delays the Swing event thread, you'll end up putting the entire Swing event thread to sleep, and with it your application. The key here is to instead use a Swing Timer. In the Timer's ActionListener's actionPerformed method, add a letter and increment your index, and then use that index to decide what letter to next add.

i.e.,

String helloString = "hello";

// in the Timer's ActionListener's actionPerformed method:
if (index >= helloString.length()) {
  // stop the Timer here
} else {
  String currentText = textField.getText();
  currentText += helloString.charAt(index);
  textField.setText(currentText);
  index++;
}

Got it working by using something like this:

Timer a,b,c

Timer c=new Timer(500, new ActionListener(){public void actionPerformed(ActionEvent e){textfield.setText(abc)}})

Timer b=new Timer(500, new ActionListener(){public void actionPerformed(ActionEvent e){textfield.setText(ab);c.start()}})

Timer a=new Timer(500, new ActionListener(){public void actionPerformed(ActionEvent e){textfield.setText(a);b.start()}})

a.setRepeats(false);
b.setRepeats(false);
c.setRepeats(false);

a.start()

Does anybody know a more simple method with the same effect maybe?

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