问题
This might have been answered before, sorry if it has. I basically need to get the angle from origin to point. So lets say Origin is (0, 0) and my target point is (3, 0).
3 O'clock = 90 degrees
6 O'clock = 180 degrees
9 O'clock = 270 degrees
12 O'clock = 0 degrees
Somehow, I gotta do some math magic, and find out that the angle is 90 degrees (Top is 0). The origin can vary, so I need a method with two parameters, Origin, and TargetPoint, which returns double Angle in Degrees.
Yea, I realize this looks short and nonconstructive, but I made the question as simple and understandable as possible. All the other questions were closed -.-
Thanks
回答1:
The vector between two points A and B is B-A = (B.x-A.x, B.y-A.y). The angle between two vectors can be calculated with the dot product or atan2.
var vector2 = Target - Origin;
var vector1 = new Point(0, 1) // 12 o'clock == 0°, assuming that y goes from bottom to top
double angleInRadians = Math.Atan2(vector2.Y, vector2.X) - Math.Atan2(vector1.Y, vector1.X);
See also Finding Signed Angle Between Vectors
回答2:
Assuming x
is positive, something like this:
angle = Math.Atan(y / x) * 180 / Math.PI + 90
Edited to allow for negative x
values:
If it can be negative, just do it by case. Something like this:
if (x < 0) {
angle = 270 - (Math.Atan(y / -x) * 180 / Math.PI);
} else {
angle = 90 + (Math.Atan(y / x) * 180 / Math.PI);
}
回答3:
public static double GetAngleDegree(Point origin, Point target) {
var n = 270 - (Math.Atan2(origin.Y - target.Y, origin.X - target.X)) * 180 / Math.PI;
return n % 360;
}
static void Main(string[] args)
{
Console.WriteLine(GetAngleDegree(new Point(0, 0), new Point(0, 3)));//0
Console.WriteLine(GetAngleDegree(new Point(0, 0), new Point(3, 0)));//90
Console.WriteLine(GetAngleDegree(new Point(0, 0), new Point(0, -3)));//180
Console.WriteLine(GetAngleDegree(new Point(0, 0), new Point(-3, 0)));//270
}
回答4:
Actually there is no way to find out the angle between point and origin due to the fact that the origin is (0,0). We can calculate the angle between 2 points beacuse they are treated like vectors and as such they have a direction, but the origin has no direction. For that reason, if you want to find the angle using the example of a clock you can calculate the angle between the point and (1,0) for example being that point at 0 degrees.
I'm sorry I'm not versed in C# but you can have a look at this java code which is similar:
double getAngle2PointsRad(double p1_x, double p1_y, double p2_x, double p2_y) {
return Math.acos((((p1_x * p2_x) + (p1_y * p2_y)) / (Math.sqrt(Math.pow(p1_x, 2) + Math.pow(p1_y, 2)) * Math.sqrt(Math.pow(p2_x, 2) + Math.pow(p2_y, 2)))));
}
double getAngle2PointsDeg(double p1_x, double p1_y, double p2_x, double p2_y) {
return Math.acos((((p1_x * p2_x) + (p1_y * p2_y)) / (Math.sqrt(Math.pow(p1_x, 2) + Math.pow(p1_y, 2)) * Math.sqrt(Math.pow(p2_x, 2) + Math.pow(p2_y, 2))))) * 180 / Math.PI;
}
If you try to calculate using (0,0) you will get NaN beacuse it tries to divide by zero.
来源:https://stackoverflow.com/questions/17530169/get-angle-between-point-and-origin