Strange EXC_BAD_ACCESS SpriteKit removeSubsprite crash

大城市里の小女人 提交于 2019-11-29 15:47:25

This appears to be a bug, possibly only with SKShapeNodes.

My solution was to create an SKNode category and call this cleanup method when any node i'm removing has children.

- (void)cleanUpChildrenAndRemove {
    for (SKNode *child in self.children) {
        [child cleanUpChildrenAndRemove];
    }
    [self removeFromParent];
}
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