libgdx android failed on launch

╄→гoц情女王★ 提交于 2019-11-29 15:40:38

I was able to make this work on a Macbook Air by:

  1. open the Android Virtual Device Manager (e.g. in Eclipse this is under the Window menu)
  2. click Edit for the device you want to work with
  3. in the resulting dialog check the box "Use Host GPU" as shown

Save and try again.

I'm guessing this depends on your computer's graphics card support OpenGL2.0, but I also suspect that this is pretty common nowadays.

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