Three.js buffergeometry disappears after moving camera to close

孤者浪人 提交于 2019-11-29 14:59:23
pailhead

Three.js thinks your object is outside the frustum. Add the line

linesMesh.frustumCulled = false;

and it should stop it from disappearing.

I suggest that you check your camera's .near clipping parameter. Objects close to the camera will naturally be cut off.

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