How are filled paths rendered?

痴心易碎 提交于 2019-11-29 14:10:36
Spektre
  1. find outline (perimeter as polygon)

    this I think you already have

  2. triangulate (or cut to convex polygons)

    there are many approaches like:

    • clip ear
    • Delaunay

    see Wiki Polygon triangulation

  3. fill convex triangles/polygons

    this is easy either use

  4. style

    This stuff is more complicated then it sound like at the first hear. For:

    1. outline width pen,stroke

      convert outline to polygon by shifting it out or in. For more info see this

    2. outline style pen,stroke

      full,dash dot,dot dot,... for more info see this

    3. filling style brush

      like hatching which is most complicated from all. It involves heavy polygon tweaking similar but much harder then outline width. Some styles are simpler some extremly complicated for example for equidistant line fill simple loop + intersection + inside polygon test will do. To test polygon inside you can use hit test

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