iOS: Is there currently a way to prevent two view controllers being pushed or popped at the same time?

微笑、不失礼 提交于 2019-11-29 12:31:06

Updated answer:

I prefer this solution by nonamelive on Github to what I originally posted: https://gist.github.com/nonamelive/9334458. By subclassing the UINavigationController and taking advantage of the UINavigationControllerDelegate, you can establish when a transition is happening, prevent other transitions from happening during that transition, and do so all within the same class. Here's an update of nonamelive's solution which excludes the private API:

#import "NavController.h"

@interface NavController ()

@property (nonatomic, assign) BOOL shouldIgnorePushingViewControllers;

@end

@implementation NavController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated
{
    if (!self.shouldIgnorePushingViewControllers)
    {
        [super pushViewController:viewController animated:animated];
    }
    self.shouldIgnorePushingViewControllers = YES;
}

- (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated {
    self.shouldIgnorePushingViewControllers = NO;
}

@end

Previous answer:

Problem with this Previous Answer: isBeingPresented and isBeingDismissed only work in viewDidLoad: or viewDidApper:

Although I haven't tested this myself, here is a suggestion.

Since you're using a UINavigationController, you can access the contents of your navigation stack, like so:

NSArray *viewControllers = self.navigationController.viewControllers;

And through that array of view controllers, you can access some or all relevant indices if need be.

Luckily, two especially convenient methods were introduced in iOS 5: isBeingPresented and isBeingDismissed which return "YES" if the view controller is in the process of being presented or being dismissed, respectively; "NO" otherwise.

So, for example, here's one approach:

NSArray *viewControllers = self.navigationController.viewControllers;

for (UIViewController *viewController in viewControllers) {

    if (viewController.isBeingPresented || viewController.isBeingDismissed) {
        // In this case when a pop or push is already in progress, don't perform
        // a pop or push on the current view controller. Perhaps return to this
        // method after a delay to check this conditional again.
        return;
    }
}

// Else if you make it through the loop uninterrupted, perform push or pop
// of the current view controller.

In actuality, you probably won't have to loop through every view controller on the stack, but perhaps this suggestion will help set you off on the right foot.

deadbeef

Here is my approach, using a UINavigationController category and method swizzling. The method -[UINavigationController didShowViewController:animated:] is private, so although it has been reported safe to use, use at you own risks.

Credits goes to this answer for the idea and NSHipster for the method swizzling code. This answer also has an interesting approach.

//
//  UINavigationController+Additions.h
//

@interface UINavigationController (Additions)

@property (nonatomic, getter = isViewTransitionInProgress) BOOL viewTransitionInProgress;

@end


//
//  UINavigationController+Additions.m
//

#import "UINavigationController+Additions.h"
#import <objc/runtime.h>

static void *UINavigationControllerViewTransitionInProgressKey = &UINavigationControllerViewTransitionInProgressKey;

@interface UINavigationController ()
// Private method, use at your own risk.
- (void)didShowViewController:(UIViewController *)viewController animated:(BOOL)animated;
@end


@implementation UINavigationController (Additions)

+ (void)load
{
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        Class class = [self class];

        SEL originalSelector1 = @selector(pushViewController:animated:);
        SEL swizzledSelector1 = @selector(zwizzledForViewTransitionInProgress_pushViewController:animated:);

        Method originalMethod1 = class_getInstanceMethod(class, originalSelector1);
        Method swizzledMethod1 = class_getInstanceMethod(class, swizzledSelector1);

        BOOL didAddMethod1 = class_addMethod(class, originalSelector1, method_getImplementation(swizzledMethod1), method_getTypeEncoding(swizzledMethod1));

        if (didAddMethod1) {
            class_replaceMethod(class, swizzledSelector1, method_getImplementation(originalMethod1), method_getTypeEncoding(originalMethod1));
        } else {
            method_exchangeImplementations(originalMethod1, swizzledMethod1);
        }

        SEL originalSelector2 = @selector(didShowViewController:animated:);
        SEL swizzledSelector2 = @selector(zwizzledForViewTransitionInProgress_didShowViewController:animated:);

        Method originalMethod2 = class_getInstanceMethod(class, originalSelector2);
        Method swizzledMethod2 = class_getInstanceMethod(class, swizzledSelector2);

        BOOL didAddMethod2 = class_addMethod(class, originalSelector2, method_getImplementation(swizzledMethod2), method_getTypeEncoding(swizzledMethod2));

        if (didAddMethod2) {
            class_replaceMethod(class, swizzledSelector2, method_getImplementation(originalMethod2), method_getTypeEncoding(originalMethod2));
        } else {
            method_exchangeImplementations(originalMethod2, swizzledMethod2);
        }

    });
}

- (void)zwizzledForViewTransitionInProgress_pushViewController:(UIViewController *)viewController animated:(BOOL)animated
{
    if (self.viewTransitionInProgress) {
        LogWarning(@"Pushing a view controller while an other view transition is in progress. Aborting.");
    } else {
        self.viewTransitionInProgress = YES;
        [self zwizzledForViewTransitionInProgress_pushViewController:viewController animated:animated];
    }
}

- (void)zwizzledForViewTransitionInProgress_didShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
    [self zwizzledForViewTransitionInProgress_didShowViewController:viewController animated:YES];
    self.viewTransitionInProgress = NO;
}

- (void)setViewTransitionInProgress:(BOOL)viewTransitionInProgress
{
    NSNumber *boolValue = [NSNumber numberWithBool:viewTransitionInProgress];
    objc_setAssociatedObject(self, UINavigationControllerViewTransitionInProgressKey, boolValue, OBJC_ASSOCIATION_RETAIN);
}

- (BOOL)isViewTransitionInProgress
{
    NSNumber *viewTransitionInProgress = objc_getAssociatedObject(self, UINavigationControllerViewTransitionInProgressKey);
    return [viewTransitionInProgress boolValue];
}

@end

Inspired by @Lindsey Scott answer I created UINavigationController subclass. The advantage of my solution is that it also handles popping, and you can actually execute all requests after each other without problems(this is controlled via acceptConflictingCommands flag).

MyNavigationController.h

#import <UIKit/UIKit.h>

@interface MyNavigationController : UINavigationController

@property(nonatomic, assign) BOOL acceptConflictingCommands;

@end

MyNavigationController.m

#import "MyNavigationController.h"

@interface MyNavigationController ()<UINavigationControllerDelegate>

@property(nonatomic, assign) BOOL shouldIgnoreStackRequests;
@property(nonatomic, strong) NSMutableArray* waitingCommands;

@end

@implementation MyNavigationController

-(instancetype)init
{
    if( self = [super init] )
    {
        self.delegate = self;
        _waitingCommands = [NSMutableArray new];
    }

    return self;
}

-(instancetype)initWithRootViewController:(UIViewController *)rootViewController
{
    if( self = [super initWithRootViewController:rootViewController] )
    {
        self.delegate = self;
        _waitingCommands = [NSMutableArray new];
        _acceptConflictingCommands = YES;
    }

    return self;
}

-(void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated
{
    if( !_shouldIgnoreStackRequests )
    {
        [super pushViewController:viewController animated:animated];

        _shouldIgnoreStackRequests = YES;
    }
    else if (_acceptConflictingCommands)
    {
        __weak typeof(self) weakSelf = self;

        //store and push it after current transition ends
        [_waitingCommands addObject:^{

            id strongSelf = weakSelf;

            [strongSelf pushViewController:viewController animated:animated];

        }];
    }

}

-(UIViewController *)popViewControllerAnimated:(BOOL)animated
{
    __block UIViewController* popedController = nil;

    if( 1 < self.viewControllers.count )
    {
        if( !_shouldIgnoreStackRequests )
        {
            popedController = [super popViewControllerAnimated:animated];

            _shouldIgnoreStackRequests = YES;
        }
        else if( _acceptConflictingCommands )
        {
            __weak typeof(self) weakSelf = self;

            [_waitingCommands addObject:^{

                id strongSelf = weakSelf;

                popedController = [strongSelf popViewControllerAnimated:animated];

            }];
        }
    }

    return popedController;
}

#pragma mark - uinavigationcontroller delegate
- (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated
{
    _shouldIgnoreStackRequests = NO;

    if( 0 < _waitingCommands.count )
    {
        void(^waitingAction)() = _waitingCommands.lastObject;
        [_waitingCommands removeLastObject];
        waitingAction();
    }
}

@end

Of course you can change default value of acceptConflictingCommands or control it externally.

If your code happens to use popToRootViewController, setViewControllers:animated: and/or popToViewController you have to override them in the same manner to make sure they won't brake navigation stack.

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